This commit is contained in:
Ovahlord
2018-07-26 17:37:05 +02:00
3 changed files with 27 additions and 1 deletions

View File

@@ -47,6 +47,8 @@
#include "Weather.h"
#include "WeatherMgr.h"
#include "World.h"
#include <unordered_set>
#include <vector>
u_map_magic MapMagic = { {'M','A','P','S'} };
u_map_magic MapVersionMagic = { {'v','1','.','7'} };
@@ -843,6 +845,18 @@ void Map::Update(uint32 t_diff)
for (Creature* c : updateList)
VisitNearbyCellsOf(c, grid_object_update, world_object_update);
}
{ // Update any creatures that own auras the player has applications of
std::unordered_set<Unit*> toVisit;
for (std::pair<uint32, AuraApplication*> pair : player->GetAppliedAuras())
{
if (Unit* caster = pair.second->GetBase()->GetCaster())
if (caster->GetTypeId() != TYPEID_PLAYER && !caster->IsWithinDistInMap(player, GetVisibilityRange(), false))
toVisit.insert(caster);
}
for (Unit* unit : toVisit)
VisitNearbyCellsOf(unit, grid_object_update, world_object_update);
}
}
// non-player active objects, increasing iterator in the loop in case of object removal