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Core/Instances: Implemented base scenario system and objectives in dungeons
Closes #17905 Closes #18034
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@@ -32,6 +32,7 @@
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#include "Opcodes.h"
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#include "ScriptReloadMgr.h"
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#include "ScriptMgr.h"
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#include "InstanceScenario.h"
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BossBoundaryData::~BossBoundaryData()
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{
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@@ -54,6 +55,9 @@ _entranceId(0), _temporaryEntranceId(0), _combatResurrectionTimer(0), _combatRes
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void InstanceScript::SaveToDB()
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{
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if (InstanceScenario* scenario = instance->ToInstanceMap()->GetInstanceScenario())
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scenario->SaveToDB();
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std::string data = GetSaveData();
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if (data.empty())
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return;
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