Core/PacketIO: Sync with wpp

This commit is contained in:
Vincent-Michael
2015-03-29 20:21:52 +02:00
parent 58b4af6108
commit 844efdfebc
5 changed files with 223 additions and 158 deletions

View File

@@ -269,7 +269,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
}
void WorldSession::HandleLfgGetLockInfoOpcode(WorldPacket& recvData)
void WorldSession::HandleDFGetSystemInfo(WorldPacket& recvData)
{
bool forPlayer = recvData.ReadBit();
TC_LOG_DEBUG("lfg", "CMSG_DF_GET_SYSTEM_INFO %s for %s", GetPlayerInfo().c_str(), (forPlayer ? "player" : "party"));
@@ -402,7 +402,7 @@ void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
}
void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
void WorldSession::HandleDFGetJoinStatus(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("lfg", "CMSG_DF_GET_JOIN_STATUS %s", GetPlayerInfo().c_str());