mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
Core/Scripts: Split script subdirectories into independent modules
* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
This commit is contained in:
33
src/server/scripts/ScriptPCH.h
Normal file
33
src/server/scripts/ScriptPCH.h
Normal file
@@ -0,0 +1,33 @@
|
||||
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
||||
* This program is free software licensed under GPL version 2
|
||||
* Please see the included DOCS/LICENSE.TXT for more information */
|
||||
|
||||
#ifndef SC_PRECOMPILED_H
|
||||
#define SC_PRECOMPILED_H
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "Cell.h"
|
||||
#include "CellImpl.h"
|
||||
#include "GameEventMgr.h"
|
||||
#include "GridNotifiers.h"
|
||||
#include "GridNotifiersImpl.h"
|
||||
#include "Unit.h"
|
||||
#include "GameObject.h"
|
||||
#include "ScriptedCreature.h"
|
||||
#include "ScriptedGossip.h"
|
||||
#include "InstanceScript.h"
|
||||
#include "CombatAI.h"
|
||||
#include "PassiveAI.h"
|
||||
#include "Chat.h"
|
||||
#include "DBCStructure.h"
|
||||
#include "DBCStores.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "SpellScript.h"
|
||||
#include "SpellAuraEffects.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user