Scripts/Examples: Corrected code style in spell script examples

This commit is contained in:
Shauren
2011-04-27 18:58:40 +02:00
parent 9762c17833
commit 8568f19e5d
3 changed files with 124 additions and 125 deletions

View File

@@ -26,6 +26,11 @@
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
enum Spells
{
SPELL_TRIGGERED = 18282
};
class spell_ex_5581 : public SpellScriptLoader
{
public:
@@ -36,18 +41,14 @@ class spell_ex_5581 : public SpellScriptLoader
// initialize script, this macro does compile time check for type of the function - prevents possible issues
// if you have assigned wrong type of function to a hook you'll receive type conversion error during build
// this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors
PrepareSpellScript(spell_ex_5581SpellScript)
enum Spells
{
SPELL_TRIGGERED = 18282
};
PrepareSpellScript(spell_ex_5581SpellScript);
std::string localVariable;
char * localVariable2;
char* localVariable2;
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const * /*spellEntry*/)
bool Validate(SpellEntry const* /*spellEntry*/)
{
// check if spellid 70522 exists in dbc, we will trigger it later
if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
@@ -60,7 +61,7 @@ class spell_ex_5581 : public SpellScriptLoader
bool Load()
{
localVariable = "we're using local variable";
localVariable2 = new char;
localVariable2 = new char();
return true;
// return false - script will be immediately removed from the spell
// for example - we don't want this script to be executed on a creature
@@ -80,7 +81,7 @@ class spell_ex_5581 : public SpellScriptLoader
// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
sLog->outString("SPELL_EFFECT_DUMMY is executed on target!");
// make caster cast a spell on a unit target of effect
if (Unit * target = GetHitUnit())
if (Unit* target = GetHitUnit())
GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
}
@@ -130,7 +131,7 @@ class spell_ex_5581 : public SpellScriptLoader
};
// function which creates SpellScript
SpellScript *GetSpellScript() const
SpellScript* GetSpellScript() const
{
return new spell_ex_5581SpellScript();
}
@@ -143,14 +144,10 @@ class spell_ex_66244 : public SpellScriptLoader
class spell_ex_66244AuraScript : public AuraScript
{
PrepareAuraScript(spell_ex_66244AuraScript)
enum Spells
{
SPELL_TRIGGERED = 18282
};
PrepareAuraScript(spell_ex_66244AuraScript);
// function called on server startup
// checks if script has data required for it to work
bool Validate(SpellEntry const * /*spellEntry*/)
bool Validate(SpellEntry const* /*spellEntry*/)
{
// check if spellid exists in dbc, we will trigger it later
if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
@@ -163,25 +160,25 @@ class spell_ex_66244 : public SpellScriptLoader
bool Load()
{
// do not load script if aura is casted by player or caster not avalible
if (Unit * caster = GetCaster())
if (Unit* caster = GetCaster())
if (caster->GetTypeId() == TYPEID_PLAYER)
return true;
return false;
}
void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
sLog->outString("Aura Effect is about to be applied on target!");
Unit * target = GetTarget();
Unit* target = GetTarget();
// cast spell on target on aura apply
target->CastSpell(target, SPELL_TRIGGERED, true);
}
void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
sLog->outString("Aura Effect is just removed on target!");
Unit * target = GetTarget();
Unit * caster = GetCaster();
Unit* target = GetTarget();
Unit* caster = GetCaster();
// caster may be not avalible (logged out for example)
if (!caster)
return;
@@ -189,22 +186,22 @@ class spell_ex_66244 : public SpellScriptLoader
target->CastSpell(caster, SPELL_TRIGGERED, true);
}
void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
{
sLog->outString("Perioidic Aura Effect is does a tick on target!");
Unit * target = GetTarget();
Unit* target = GetTarget();
// aura targets damage self on tick
target->DealDamage(target, 100);
}
void HandleEffectPeriodicUpdate(AuraEffect * aurEff)
void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
{
sLog->outString("Perioidic Aura Effect is now updated!");
// we're doubling aura amount every tick
aurEff->ChangeAmount(aurEff->GetAmount() * 2);
}
void HandleEffectCalcAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
sLog->outString("Amount of Aura Effect is being calculated now!");
// we're setting amount to 100
@@ -213,7 +210,7 @@ class spell_ex_66244 : public SpellScriptLoader
canBeRecalculated = false;
}
void HandleEffectCalcPeriodic(AuraEffect const * /*aurEff*/, bool & isPeriodic, int32 & amplitude)
void HandleEffectCalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
{
sLog->outString("Periodic data of Aura Effect is being calculated now!");
// we're setting aura to be periodic and tick every 10 seconds
@@ -221,11 +218,11 @@ class spell_ex_66244 : public SpellScriptLoader
amplitude = 2 * IN_MILLISECONDS;
}
void HandleEffectCalcSpellMod(AuraEffect const * /*aurEff*/, SpellModifier *& spellMod)
void HandleEffectCalcSpellMod(AuraEffect const* /*aurEff*/, SpellModifier*& spellMod)
{
sLog->outString("SpellMod data of Aura Effect is being calculated now!");
// we don't want spellmod for example
if(spellMod)
if (spellMod)
{
delete spellMod;
spellMod = NULL;
@@ -272,7 +269,7 @@ class spell_ex_66244 : public SpellScriptLoader
};
// function which creates AuraScript
AuraScript *GetAuraScript() const
AuraScript* GetAuraScript() const
{
return new spell_ex_66244AuraScript();
}
@@ -286,20 +283,16 @@ class spell_ex_absorb_aura : public SpellScriptLoader
class spell_ex_absorb_auraAuraScript : public AuraScript
{
PrepareAuraScript(spell_ex_absorb_auraAuraScript)
enum Spells
{
SPELL_TRIGGERED = 18282
};
PrepareAuraScript(spell_ex_absorb_auraAuraScript);
void HandleOnEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
sLog->outString("Our aura is now absorbing damage done to us!");
// absorb whole damage done to us
absorbAmount = dmgInfo.GetDamage();
}
void HandleAfterEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
{
sLog->outString("Our aura has absorbed %u damage!", absorbAmount);
}
@@ -313,7 +306,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader
};
// function which creates AuraScript
AuraScript *GetAuraScript() const
AuraScript* GetAuraScript() const
{
return new spell_ex_absorb_auraAuraScript();
}
@@ -338,7 +331,8 @@ class spell_ex : public SpellScriptLoader
class spell_ex_SpellScript : public SpellScript
{
PrepareSpellScript(spell_ex_SpellScript)
PrepareSpellScript(spell_ex_SpellScript);
//bool Validate(SpellEntry const * spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}
@@ -350,7 +344,7 @@ class spell_ex : public SpellScriptLoader
}
};
SpellScript *GetSpellScript() const
SpellScript* GetSpellScript() const
{
return new spell_ex_SpellScript();
}
@@ -366,23 +360,23 @@ class spell_ex : public SpellScriptLoader
class spell_ex_AuraScript : public AuraScript
{
PrepareAuraScript(spell_ex)
//bool Validate(SpellEntry const * spellEntry){return true;}
//bool Validate(SpellEntry const* spellEntry){return true;}
//bool Load(){return true;}
//void Unload(){}
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect * aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, SpellModifier *& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect* aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, SpellModifier*& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
void Register()
{
}
};
AuraScript *GetAuraScript() const
AuraScript* GetAuraScript() const
{
return new spell_ex_AuraScript();
}