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Scripts/Examples: Corrected code style in spell script examples
This commit is contained in:
@@ -26,6 +26,11 @@
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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enum Spells
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{
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SPELL_TRIGGERED = 18282
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};
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class spell_ex_5581 : public SpellScriptLoader
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{
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public:
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@@ -36,18 +41,14 @@ class spell_ex_5581 : public SpellScriptLoader
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// initialize script, this macro does compile time check for type of the function - prevents possible issues
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// if you have assigned wrong type of function to a hook you'll receive type conversion error during build
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// this line is required, otherwise you'll get XXXHandlerFunction - identifier not found errors
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PrepareSpellScript(spell_ex_5581SpellScript)
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enum Spells
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{
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SPELL_TRIGGERED = 18282
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};
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PrepareSpellScript(spell_ex_5581SpellScript);
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std::string localVariable;
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char * localVariable2;
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char* localVariable2;
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// function called on server startup
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// checks if script has data required for it to work
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bool Validate(SpellEntry const * /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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// check if spellid 70522 exists in dbc, we will trigger it later
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if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
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@@ -60,7 +61,7 @@ class spell_ex_5581 : public SpellScriptLoader
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bool Load()
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{
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localVariable = "we're using local variable";
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localVariable2 = new char;
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localVariable2 = new char();
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return true;
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// return false - script will be immediately removed from the spell
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// for example - we don't want this script to be executed on a creature
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@@ -80,7 +81,7 @@ class spell_ex_5581 : public SpellScriptLoader
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// we're handling SPELL_EFFECT_DUMMY in effIndex 0 here
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sLog->outString("SPELL_EFFECT_DUMMY is executed on target!");
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// make caster cast a spell on a unit target of effect
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if (Unit * target = GetHitUnit())
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if (Unit* target = GetHitUnit())
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GetCaster()->CastSpell(target, SPELL_TRIGGERED, true);
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}
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@@ -130,7 +131,7 @@ class spell_ex_5581 : public SpellScriptLoader
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};
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// function which creates SpellScript
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SpellScript *GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_ex_5581SpellScript();
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}
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@@ -143,14 +144,10 @@ class spell_ex_66244 : public SpellScriptLoader
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class spell_ex_66244AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ex_66244AuraScript)
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enum Spells
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{
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SPELL_TRIGGERED = 18282
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};
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PrepareAuraScript(spell_ex_66244AuraScript);
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// function called on server startup
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// checks if script has data required for it to work
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bool Validate(SpellEntry const * /*spellEntry*/)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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// check if spellid exists in dbc, we will trigger it later
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if (!sSpellStore.LookupEntry(SPELL_TRIGGERED))
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@@ -163,25 +160,25 @@ class spell_ex_66244 : public SpellScriptLoader
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bool Load()
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{
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// do not load script if aura is casted by player or caster not avalible
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if (Unit * caster = GetCaster())
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if (Unit* caster = GetCaster())
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if (caster->GetTypeId() == TYPEID_PLAYER)
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return true;
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return false;
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}
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void HandleEffectApply(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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sLog->outString("Aura Effect is about to be applied on target!");
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Unit * target = GetTarget();
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Unit* target = GetTarget();
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// cast spell on target on aura apply
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target->CastSpell(target, SPELL_TRIGGERED, true);
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}
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void HandleEffectRemove(AuraEffect const * /*aurEff*/, AuraEffectHandleModes /*mode*/)
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void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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sLog->outString("Aura Effect is just removed on target!");
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Unit * target = GetTarget();
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Unit * caster = GetCaster();
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Unit* target = GetTarget();
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Unit* caster = GetCaster();
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// caster may be not avalible (logged out for example)
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if (!caster)
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return;
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@@ -189,22 +186,22 @@ class spell_ex_66244 : public SpellScriptLoader
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target->CastSpell(caster, SPELL_TRIGGERED, true);
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}
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void HandleEffectPeriodic(AuraEffect const * /*aurEff*/)
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void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
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{
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sLog->outString("Perioidic Aura Effect is does a tick on target!");
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Unit * target = GetTarget();
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Unit* target = GetTarget();
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// aura targets damage self on tick
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target->DealDamage(target, 100);
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}
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void HandleEffectPeriodicUpdate(AuraEffect * aurEff)
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void HandleEffectPeriodicUpdate(AuraEffect* aurEff)
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{
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sLog->outString("Perioidic Aura Effect is now updated!");
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// we're doubling aura amount every tick
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aurEff->ChangeAmount(aurEff->GetAmount() * 2);
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}
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void HandleEffectCalcAmount(AuraEffect const * /*aurEff*/, int32 & amount, bool & canBeRecalculated)
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void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
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{
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sLog->outString("Amount of Aura Effect is being calculated now!");
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// we're setting amount to 100
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@@ -213,7 +210,7 @@ class spell_ex_66244 : public SpellScriptLoader
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canBeRecalculated = false;
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}
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void HandleEffectCalcPeriodic(AuraEffect const * /*aurEff*/, bool & isPeriodic, int32 & amplitude)
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void HandleEffectCalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude)
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{
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sLog->outString("Periodic data of Aura Effect is being calculated now!");
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// we're setting aura to be periodic and tick every 10 seconds
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@@ -221,11 +218,11 @@ class spell_ex_66244 : public SpellScriptLoader
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amplitude = 2 * IN_MILLISECONDS;
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}
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void HandleEffectCalcSpellMod(AuraEffect const * /*aurEff*/, SpellModifier *& spellMod)
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void HandleEffectCalcSpellMod(AuraEffect const* /*aurEff*/, SpellModifier*& spellMod)
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{
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sLog->outString("SpellMod data of Aura Effect is being calculated now!");
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// we don't want spellmod for example
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if(spellMod)
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if (spellMod)
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{
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delete spellMod;
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spellMod = NULL;
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@@ -272,7 +269,7 @@ class spell_ex_66244 : public SpellScriptLoader
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};
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// function which creates AuraScript
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_ex_66244AuraScript();
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}
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@@ -286,20 +283,16 @@ class spell_ex_absorb_aura : public SpellScriptLoader
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class spell_ex_absorb_auraAuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ex_absorb_auraAuraScript)
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enum Spells
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{
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SPELL_TRIGGERED = 18282
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};
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PrepareAuraScript(spell_ex_absorb_auraAuraScript);
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void HandleOnEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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void HandleOnEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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sLog->outString("Our aura is now absorbing damage done to us!");
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// absorb whole damage done to us
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absorbAmount = dmgInfo.GetDamage();
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}
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void HandleAfterEffectAbsorb(AuraEffect * /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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void HandleAfterEffectAbsorb(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount)
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{
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sLog->outString("Our aura has absorbed %u damage!", absorbAmount);
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}
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@@ -313,7 +306,7 @@ class spell_ex_absorb_aura : public SpellScriptLoader
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};
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// function which creates AuraScript
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_ex_absorb_auraAuraScript();
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}
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@@ -338,7 +331,8 @@ class spell_ex : public SpellScriptLoader
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class spell_ex_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_ex_SpellScript)
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PrepareSpellScript(spell_ex_SpellScript);
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//bool Validate(SpellEntry const * spellEntry){return true;}
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//bool Load(){return true;}
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//void Unload(){}
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@@ -350,7 +344,7 @@ class spell_ex : public SpellScriptLoader
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}
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};
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SpellScript *GetSpellScript() const
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SpellScript* GetSpellScript() const
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{
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return new spell_ex_SpellScript();
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}
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@@ -366,23 +360,23 @@ class spell_ex : public SpellScriptLoader
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class spell_ex_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_ex)
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//bool Validate(SpellEntry const * spellEntry){return true;}
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//bool Validate(SpellEntry const* spellEntry){return true;}
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//bool Load(){return true;}
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//void Unload(){}
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//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
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//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
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//void spell_ex_SpellScript::Function(AuraEffect const * aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect * aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, int32 & amount, bool & canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect const * aurEff, SpellModifier *& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectApply += AuraEffectApplyFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
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//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, AuraEffectHandleModes mode) //OnEffectRemove += AuraEffectRemoveFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL);
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//void spell_ex_SpellScript::Function(AuraEffect const* aurEff) //OnEffectPeriodic += AuraEffectPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect* aurEff) //OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) //DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, bool& isPeriodic, int32& amplitude) //OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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//void spell_ex_SpellScript::Function(AuraEffect const* aurEff, SpellModifier*& spellMod) //OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_ex_SpellScript::Function, EFFECT_ANY, SPELL_AURA_ANY);
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void Register()
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{
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}
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};
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AuraScript *GetAuraScript() const
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AuraScript* GetAuraScript() const
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{
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return new spell_ex_AuraScript();
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}
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