Core: ported headers cleanup from master branch

This commit is contained in:
ariel-
2017-06-19 23:20:06 -03:00
parent 052fc24315
commit 85a7d5ce9a
1207 changed files with 21154 additions and 18404 deletions

View File

@@ -41,20 +41,20 @@ int CHECK_TREE_PERIOD = 200;
} // namespace
template<> struct HashTrait< GameObjectModel>{
static size_t hashCode(const GameObjectModel& g) { return (size_t)(void*)&g; }
static size_t hashCode(GameObjectModel const& g) { return (size_t)(void*)&g; }
};
template<> struct PositionTrait< GameObjectModel> {
static void getPosition(const GameObjectModel& g, G3D::Vector3& p) { p = g.getPosition(); }
static void getPosition(GameObjectModel const& g, G3D::Vector3& p) { p = g.getPosition(); }
};
template<> struct BoundsTrait< GameObjectModel> {
static void getBounds(const GameObjectModel& g, G3D::AABox& out) { out = g.getBounds();}
static void getBounds2(const GameObjectModel* g, G3D::AABox& out) { out = g->getBounds();}
static void getBounds(GameObjectModel const& g, G3D::AABox& out) { out = g.getBounds();}
static void getBounds2(GameObjectModel const* g, G3D::AABox& out) { out = g->getBounds();}
};
/*
static bool operator == (const GameObjectModel& mdl, const GameObjectModel& mdl2){
static bool operator==(GameObjectModel const& mdl, GameObjectModel const& mdl2){
return &mdl == &mdl2;
}
*/
@@ -72,13 +72,13 @@ struct DynTreeImpl : public ParentTree/*, public Intersectable*/
{
}
void insert(const Model& mdl)
void insert(Model const& mdl)
{
base::insert(mdl);
++unbalanced_times;
}
void remove(const Model& mdl)
void remove(Model const& mdl)
{
base::remove(mdl);
++unbalanced_times;
@@ -115,17 +115,17 @@ DynamicMapTree::~DynamicMapTree()
delete impl;
}
void DynamicMapTree::insert(const GameObjectModel& mdl)
void DynamicMapTree::insert(GameObjectModel const& mdl)
{
impl->insert(mdl);
}
void DynamicMapTree::remove(const GameObjectModel& mdl)
void DynamicMapTree::remove(GameObjectModel const& mdl)
{
impl->remove(mdl);
}
bool DynamicMapTree::contains(const GameObjectModel& mdl) const
bool DynamicMapTree::contains(GameObjectModel const& mdl) const
{
return impl->contains(mdl);
}
@@ -145,7 +145,7 @@ struct DynamicTreeIntersectionCallback
bool did_hit;
uint32 phase_mask;
DynamicTreeIntersectionCallback(uint32 phasemask) : did_hit(false), phase_mask(phasemask) { }
bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
bool operator()(G3D::Ray const& r, GameObjectModel const& obj, float& distance)
{
did_hit = obj.intersectRay(r, distance, true, phase_mask, VMAP::ModelIgnoreFlags::Nothing);
return did_hit;
@@ -161,7 +161,7 @@ struct DynamicTreeIntersectionCallback_WithLogger
{
TC_LOG_DEBUG("maps", "Dynamic Intersection log");
}
bool operator()(const G3D::Ray& r, const GameObjectModel& obj, float& distance)
bool operator()(G3D::Ray const& r, GameObjectModel const& obj, float& distance)
{
TC_LOG_DEBUG("maps", "testing intersection with %s", obj.name.c_str());
bool hit = obj.intersectRay(r, distance, true, phase_mask, VMAP::ModelIgnoreFlags::Nothing);