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Core: ported headers cleanup from master branch
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@@ -17,15 +17,16 @@
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*/
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#include "ObjectGridLoader.h"
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#include "CellImpl.h"
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#include "Corpse.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "DynamicObject.h"
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#include "Log.h"
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#include "GameObject.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Creature.h"
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#include "GameObject.h"
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#include "DynamicObject.h"
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#include "Corpse.h"
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#include "World.h"
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#include "CellImpl.h"
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#include "CreatureAI.h"
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void ObjectGridEvacuator::Visit(CreatureMapType &m)
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{
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