Core: ported headers cleanup from master branch

This commit is contained in:
ariel-
2017-06-19 23:20:06 -03:00
parent 052fc24315
commit 85a7d5ce9a
1207 changed files with 21154 additions and 18404 deletions

View File

@@ -16,17 +16,17 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Map.h"
#include "CellImpl.h"
#include "GameTime.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GossipDef.h"
#include "Map.h"
#include "GridNotifiers.h"
#include "Item.h"
#include "Log.h"
#include "MapManager.h"
#include "MotionMaster.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Item.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "WaypointManager.h"
@@ -100,9 +100,9 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
}
// Helpers for ScriptProcess method.
inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, ScriptInfo const* scriptInfo) const
{
Player* player = NULL;
Player* player = nullptr;
if (!source && !target)
TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
@@ -122,9 +122,9 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
return player;
}
inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, ScriptInfo const* scriptInfo, bool bReverse) const
{
Creature* creature = NULL;
Creature* creature = nullptr;
if (!source && !target)
TC_LOG_ERROR("scripts", "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
@@ -155,9 +155,9 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
return creature;
}
inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, ScriptInfo const* scriptInfo) const
{
Unit* unit = NULL;
Unit* unit = nullptr;
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
@@ -173,9 +173,9 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s
return unit;
}
inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, ScriptInfo const* scriptInfo) const
{
Player* player = NULL;
Player* player = nullptr;
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
@@ -188,9 +188,9 @@ inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInf
return player;
}
inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, ScriptInfo const* scriptInfo) const
{
Creature* creature = NULL;
Creature* creature = nullptr;
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
@@ -203,9 +203,9 @@ inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const Scrip
return creature;
}
inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, ScriptInfo const* scriptInfo) const
{
WorldObject* pWorldObject = NULL;
WorldObject* pWorldObject = nullptr;
if (!obj)
TC_LOG_ERROR("scripts", "%s %s object is NULL.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
@@ -219,7 +219,7 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const
return pWorldObject;
}
inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
inline void Map::_ScriptProcessDoor(Object* source, Object* target, ScriptInfo const* scriptInfo) const
{
bool bOpen = false;
ObjectGuid::LowType guid = scriptInfo->ToggleDoor.GOGuid;
@@ -290,7 +290,7 @@ void Map::ScriptsProcess()
{
ScriptAction const& step = iter->second;
Object* source = NULL;
Object* source = nullptr;
if (step.sourceGUID)
{
switch (step.sourceGUID.GetHigh())
@@ -326,7 +326,7 @@ void Map::ScriptsProcess()
}
}
WorldObject* target = NULL;
WorldObject* target = nullptr;
if (step.targetGUID)
{
switch (step.targetGUID.GetHigh())
@@ -669,30 +669,30 @@ void Map::ScriptsProcess()
break;
}
Unit* uSource = NULL;
Unit* uTarget = NULL;
Unit* uSource = nullptr;
Unit* uTarget = nullptr;
// source/target cast spell at target/source (script->datalong2: 0: s->t 1: s->s 2: t->t 3: t->s
switch (step.script->CastSpell.Flags)
{
case SF_CASTSPELL_SOURCE_TO_TARGET: // source -> target
uSource = source ? source->ToUnit() : NULL;
uTarget = target ? target->ToUnit() : NULL;
uSource = source ? source->ToUnit() : nullptr;
uTarget = target ? target->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SOURCE_TO_SOURCE: // source -> source
uSource = source ? source->ToUnit() : NULL;
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_TARGET: // target -> target
uSource = target ? target->ToUnit() : NULL;
uSource = target ? target->ToUnit() : nullptr;
uTarget = uSource;
break;
case SF_CASTSPELL_TARGET_TO_SOURCE: // target -> source
uSource = target ? target->ToUnit() : NULL;
uTarget = source ? source->ToUnit() : NULL;
uSource = target ? target->ToUnit() : nullptr;
uTarget = source ? source->ToUnit() : nullptr;
break;
case SF_CASTSPELL_SEARCH_CREATURE: // source -> creature with entry
uSource = source ? source->ToUnit() : NULL;
uTarget = uSource ? GetClosestCreatureWithEntry(uSource, abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : NULL;
uSource = source ? source->ToUnit() : nullptr;
uTarget = uSource ? uSource->FindNearestCreature(abs(step.script->CastSpell.CreatureEntry), step.script->CastSpell.SearchRadius) : nullptr;
break;
}
@@ -720,7 +720,7 @@ void Map::ScriptsProcess()
if (WorldObject* object = _GetScriptWorldObject(source, true, step.script))
{
// PlaySound.Flags bitmask: 0/1=anyone/target
Player* player = NULL;
Player* player = nullptr;
if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
{
// Target must be Player.
@@ -749,7 +749,7 @@ void Map::ScriptsProcess()
pReceiver->SendNewItem(item, step.script->CreateItem.Amount, false, true);
}
else
pReceiver->SendEquipError(msg, NULL, NULL, step.script->CreateItem.ItemEntry);
pReceiver->SendEquipError(msg, nullptr, nullptr, step.script->CreateItem.ItemEntry);
}
break;
@@ -783,7 +783,7 @@ void Map::ScriptsProcess()
break;
}
Creature* cTarget = NULL;
Creature* cTarget = nullptr;
auto creatureBounds = _creatureBySpawnIdStore.equal_range(step.script->CallScript.CreatureEntry);
if (creatureBounds.first != creatureBounds.second)
{
@@ -811,7 +811,7 @@ void Map::ScriptsProcess()
}
// Insert script into schedule but do not start it
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, NULL);
ScriptsStart(*datamap, step.script->CallScript.ScriptID, cTarget, nullptr);
break;
}