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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-23 18:36:31 +01:00
[FIX] Energy/Mana Regeneration By HiZed
--HG-- branch : trunk
This commit is contained in:
@@ -308,6 +308,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_questRewardTalentCount = 0;
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m_regenTimer = 0;
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m_regenTimerCount = 0;
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m_weaponChangeTimer = 0;
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m_zoneUpdateId = 0;
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@@ -1276,15 +1277,7 @@ void Player::Update( uint32 p_time )
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}
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}
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}
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if(m_regenTimer > 0)
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{
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if(p_time >= m_regenTimer)
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m_regenTimer = 0;
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else
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m_regenTimer -= p_time;
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}
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if (m_weaponChangeTimer > 0)
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{
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if(p_time >= m_weaponChangeTimer)
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@@ -1318,6 +1311,7 @@ void Player::Update( uint32 p_time )
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if (isAlive())
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{
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m_regenTimer += p_time;
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RegenerateAll();
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}
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@@ -2018,31 +2012,37 @@ void Player::RemoveFromWorld()
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void Player::RegenerateAll()
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{
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if (m_regenTimer != 0)
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return;
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uint32 regenDelay = 2000;
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// Not in combat or they have regeneration
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if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
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HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )
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{
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RegenerateHealth();
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if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
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{
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Regenerate(POWER_RAGE);
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if(getClass() == CLASS_DEATH_KNIGHT)
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Regenerate(POWER_RUNIC_POWER);
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}
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}
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//if (m_regenTimer <= 500)
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// return;
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m_regenTimerCount += m_regenTimer;
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Regenerate( POWER_ENERGY );
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Regenerate( POWER_MANA );
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if(m_regenTimerCount >= 2000)
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{
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// Not in combat or they have regeneration
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if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) ||
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HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT) || IsPolymorphed() )
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{
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RegenerateHealth();
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if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
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{
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Regenerate(POWER_RAGE);
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if(getClass() == CLASS_DEATH_KNIGHT)
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Regenerate(POWER_RUNIC_POWER);
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}
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}
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if(getClass() == CLASS_DEATH_KNIGHT)
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Regenerate( POWER_RUNE );
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if(getClass() == CLASS_DEATH_KNIGHT)
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Regenerate( POWER_RUNE );
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m_regenTimer = regenDelay;
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m_regenTimerCount -= 2000;
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}
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m_regenTimer = 0;
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}
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void Player::Regenerate(Powers power)
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@@ -2064,11 +2064,11 @@ void Player::Regenerate(Powers power)
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if (recentCast)
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{
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// Trinity Updates Mana in intervals of 2s, which is correct
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addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f;
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addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
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}
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else
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{
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addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 2.00f;
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addvalue = GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
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}
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} break;
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case POWER_RAGE: // Regenerate rage
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@@ -2077,7 +2077,7 @@ void Player::Regenerate(Powers power)
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addvalue = 20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
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} break;
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case POWER_ENERGY: // Regenerate energy (rogue)
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addvalue = 20;
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addvalue = 0.01f * m_regenTimer;
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break;
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case POWER_RUNIC_POWER:
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{
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@@ -2108,7 +2108,11 @@ void Player::Regenerate(Powers power)
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if (power != POWER_RAGE && power != POWER_RUNIC_POWER)
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{
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curValue += uint32(addvalue);
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if((addvalue-uint32(addvalue)) >= 0.50f)
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curValue += uint32(addvalue+1);
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else
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curValue += uint32(addvalue);
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if (curValue > maxValue)
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curValue = maxValue;
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}
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@@ -2119,7 +2123,10 @@ void Player::Regenerate(Powers power)
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else
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curValue -= uint32(addvalue);
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}
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SetPower(power, curValue);
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if(m_regenTimerCount >= 2000)
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SetPower(power, curValue);
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else
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UpdateUInt32Value(UNIT_FIELD_POWER1 + power, curValue);
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}
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void Player::RegenerateHealth()
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