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Removed some redundant player->SaveToDB calls, original autor balrok
--HG-- branch : trunk
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@@ -6694,8 +6694,6 @@ void Spell::EffectSelfResurrect(uint32 i)
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plr->SetPower(POWER_ENERGY, plr->GetMaxPower(POWER_ENERGY) );
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plr->SpawnCorpseBones();
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plr->SaveToDB();
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}
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void Spell::EffectSkinning(uint32 /*i*/)
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