Removed some redundant player->SaveToDB calls, original autor balrok

--HG--
branch : trunk
This commit is contained in:
n0n4m3
2009-12-17 07:56:20 +01:00
parent 2b5151f50c
commit 863fca80eb
8 changed files with 7 additions and 13 deletions

View File

@@ -47,7 +47,7 @@ WorldSession::WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8
LookingForGroup_auto_join(false), LookingForGroup_auto_add(false), m_muteTime(mute_time),
_player(NULL), m_Socket(sock),_security(sec), _accountId(id), m_expansion(expansion),
m_sessionDbcLocale(sWorld.GetAvailableDbcLocale(locale)), m_sessionDbLocaleIndex(objmgr.GetIndexForLocale(locale)),
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false),
_logoutTime(0), m_inQueue(false), m_playerLoading(false), m_playerLogout(false), m_playerRecentlyLogout(false), m_playerSave(false),
m_latency(0), m_TutorialsChanged(false)
{
if (sock)
@@ -299,6 +299,7 @@ void WorldSession::LogoutPlayer(bool Save)
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
m_playerSave = Save;
if (_player)
{
@@ -458,6 +459,7 @@ void WorldSession::LogoutPlayer(bool Save)
Script->OnLogout(_player);
m_playerLogout = false;
m_playerSave = false;
m_playerRecentlyLogout = true;
LogoutRequest(0);
}