Core/Db/Conditions: Prepare conditions system to work on objects of different type than players.

Warning: API has changed a bit:
ConditionScript::OnConditionCheck(Condition* condition, Player* player, Unit* invoker) is now
ConditionScript::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
This commit is contained in:
QAston
2012-02-10 14:18:59 +01:00
parent e0ad0f0e8d
commit 8713b44ee7
10 changed files with 166 additions and 94 deletions

View File

@@ -1036,14 +1036,14 @@ void ScriptMgr::OnAuctionExpire(AuctionHouseObject* ah, AuctionEntry* entry)
FOREACH_SCRIPT(AuctionHouseScript)->OnAuctionExpire(ah, entry);
}
bool ScriptMgr::OnConditionCheck(Condition* condition, Player* player, Unit* invoker)
bool ScriptMgr::OnConditionCheck(Condition* condition, WorldObject* object, WorldObject* invoker)
{
ASSERT(condition);
ASSERT(player);
ASSERT(object);
// invoker can be NULL.
GET_SCRIPT_RET(ConditionScript, condition->mScriptId, tmpscript, true);
return tmpscript->OnConditionCheck(condition, player, invoker);
return tmpscript->OnConditionCheck(condition, object, invoker);
}
void ScriptMgr::OnInstall(Vehicle* veh)