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*Disable charmed/possessed creature AI.
*Use general react states to replace charminfo react states. --HG-- branch : trunk
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@@ -1146,7 +1146,7 @@ void Spell::EffectDummy(uint32 i)
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pCreature->SetHealth(health);
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if(pCreature->AI())
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if(pCreature->IsAIEnabled)
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pCreature->AI()->AttackStart(m_caster);
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return;
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@@ -1178,7 +1178,7 @@ void Spell::EffectDummy(uint32 i)
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pCreature->SetHealth(health);
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((Player*)m_caster)->KilledMonster(16992,pCreature->GetGUID());
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if (pCreature->AI())
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if (pCreature->IsAIEnabled)
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pCreature->AI()->AttackStart(m_caster);
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return;
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@@ -3244,7 +3244,7 @@ void Spell::EffectSummon(uint32 i)
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name.append(petTypeSuffix[spawnCreature->getPetType()]);
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spawnCreature->SetName( name );
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spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
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spawnCreature->SetReactState( REACT_DEFENSIVE );
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}
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void Spell::EffectLearnSpell(uint32 i)
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@@ -3471,7 +3471,7 @@ void Spell::EffectPickPocket(uint32 /*i*/)
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{
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// Reveal action + get attack
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m_caster->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TALK);
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if (((Creature*)unitTarget)->AI())
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if (((Creature*)unitTarget)->IsAIEnabled)
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((Creature*)unitTarget)->AI()->AttackStart(m_caster);
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}
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}
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@@ -4022,9 +4022,9 @@ void Spell::EffectSummonPet(uint32 i)
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if(m_caster->GetTypeId() == TYPEID_UNIT)
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{
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if ( ((Creature*)m_caster)->isTotem() )
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pet->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
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pet->SetReactState(REACT_AGGRESSIVE);
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else
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pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
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pet->SetReactState(REACT_DEFENSIVE);
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}
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pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
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