[Core/Maps] Activate creatures and objects during opening cinematics and other flyby

cameras (sunwell etc).

Requires re-running map extractor to extract camera m2 files from data
files. These are very small.

Closes #4755
Closes #16772
This commit is contained in:
r00ty-tc
2016-04-14 01:34:17 +02:00
parent afaa8e2c60
commit 87b4533046
12 changed files with 655 additions and 20 deletions

View File

@@ -124,6 +124,23 @@ public:
return false;
}
// Dump camera locations
if (CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(id))
{
std::unordered_map<uint32, FlyByCameraCollection>::const_iterator itr = sFlyByCameraStore.find(cineSeq->cinematicCamera);
if (itr != sFlyByCameraStore.end())
{
handler->PSendSysMessage("Waypoints for sequence %u, camera %u", id, cineSeq->cinematicCamera);
uint32 count = 1 ;
for (FlyByCamera cam : itr->second)
{
handler->PSendSysMessage("%02u - %7ums [%f, %f, %f] Facing %f (%f degrees)", count, cam.timeStamp, cam.locations.x, cam.locations.y, cam.locations.z, cam.locations.w, cam.locations.w * (180 / M_PI));
count++;
}
handler->PSendSysMessage("%u waypoints dumped", itr->second.size());
}
}
handler->GetSession()->GetPlayer()->SendCinematicStart(id);
return true;
}