From 88b4ecdb039fcbb67916fe908638ac02a32143f1 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 11 Apr 2009 23:11:06 -0500 Subject: [PATCH] [7651] Fixed some cases with unexpected fatigue bar show for player at transport. Author: DiSlord --HG-- branch : trunk --- src/game/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 477a54b86d2..c2e33a22e9f 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -19476,7 +19476,7 @@ void Player::UpdateUnderwaterState( Map* m, float x, float y, float z ) } // Allow travel in dark water on taxi or transport - if (liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER && !isInFlight() && !(GetUnitMovementFlags()&MOVEMENTFLAG_ONTRANSPORT)) + if ((liquid_status.type & MAP_LIQUID_TYPE_DARK_WATER) && !isInFlight() && !GetTransport()) m_MirrorTimerFlags |= UNDERWARER_INDARKWATER; else m_MirrorTimerFlags &= ~UNDERWARER_INDARKWATER;