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Core/Players: Use PlayerData::VirtualPlayerRealm instead of global GetVirtualRealmAddress() where possible
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@@ -1722,7 +1722,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string_view name)
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WorldPackets::Guild::GuildInvite invite;
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invite.InviterVirtualRealmAddress = GetVirtualRealmAddress();
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invite.InviterVirtualRealmAddress = player->m_playerData->VirtualPlayerRealm;
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invite.GuildVirtualRealmAddress = GetVirtualRealmAddress();
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invite.GuildGUID = GetGUID();
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@@ -2477,7 +2477,7 @@ void Guild::SendEventPresenceChanged(WorldSession* session, bool loggedOn, bool
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WorldPackets::Guild::GuildEventPresenceChange eventPacket;
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eventPacket.Guid = player->GetGUID();
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eventPacket.Name = player->GetName();
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eventPacket.VirtualRealmAddress = GetVirtualRealmAddress();
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eventPacket.VirtualRealmAddress = player->m_playerData->VirtualPlayerRealm;
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eventPacket.LoggedOn = loggedOn;
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if (broadcast)
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