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Core/Objects: Refactored MovementInfo structure
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@@ -248,7 +248,7 @@ public:
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case PHASE_GROUND:
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me->CastStop(SPELL_FOG_BREATH);
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me->RemoveAurasDueToSpell(SPELL_FOG_BREATH);
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me->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
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me->StopMoving();
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me->SetSpeed(MOVE_RUN, 2.0f);
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events.ScheduleEvent(EVENT_CLEAVE, urand(5000, 10000));
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@@ -148,7 +148,6 @@ public:
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{
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CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
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CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(35.0f);
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creature->SetUnitMovementFlags(MOVEMENTFLAG_FALLING);
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creature->AI()->Talk(SAY_START_IRO);
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switch (player->GetTeam()){
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@@ -1910,7 +1910,7 @@ public:
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//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
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// Fly Away
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me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_ASCENDING|MOVEMENTFLAG_FLYING);
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me->SetCanFly(true);
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me->SetSpeed(MOVE_FLIGHT, 0.75f, true);
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me->SetSpeed(MOVE_RUN, 0.75f, true);
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float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());
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