Core/Objects: Refactored MovementInfo structure

This commit is contained in:
Shauren
2013-06-18 18:15:33 +02:00
parent 47ea7943e5
commit 89ec907539
14 changed files with 127 additions and 109 deletions

View File

@@ -248,7 +248,7 @@ public:
case PHASE_GROUND:
me->CastStop(SPELL_FOG_BREATH);
me->RemoveAurasDueToSpell(SPELL_FOG_BREATH);
me->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
me->StopMoving();
me->SetSpeed(MOVE_RUN, 2.0f);
events.ScheduleEvent(EVENT_CLEAVE, urand(5000, 10000));

View File

@@ -148,7 +148,6 @@ public:
{
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
CAST_AI(npc_escortAI, (creature->AI()))->SetMaxPlayerDistance(35.0f);
creature->SetUnitMovementFlags(MOVEMENTFLAG_FALLING);
creature->AI()->Talk(SAY_START_IRO);
switch (player->GetTeam()){

View File

@@ -1910,7 +1910,7 @@ public:
//! HACK: Creature's can't have MOVEMENTFLAG_FLYING
// Fly Away
me->AddUnitMovementFlag(MOVEMENTFLAG_CAN_FLY|MOVEMENTFLAG_ASCENDING|MOVEMENTFLAG_FLYING);
me->SetCanFly(true);
me->SetSpeed(MOVE_FLIGHT, 0.75f, true);
me->SetSpeed(MOVE_RUN, 0.75f, true);
float x = me->GetPositionX() + 20 * std::cos(me->GetOrientation());