From 8a0d4899d32a9b8fded4b8632dbd559739b365ed Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 18 Jul 2018 14:30:06 +0200 Subject: [PATCH] Scripts/BH: removed an unneeded AI call at Argaloth --- .../EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp b/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp index e2e34dab4c3..2f3f1758d74 100644 --- a/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp +++ b/src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp @@ -172,7 +172,7 @@ class boss_pit_lord_argaloth : public CreatureScript case EVENT_END_FEL_FLAME_PHASE: me->SetReactState(REACT_AGGRESSIVE); if (Unit* victim = me->GetVictim()) - me->AI()->AttackStart(victim); + AttackStart(victim); for (ObjectGuid guid : _felFlamesGUIDs) {