Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4

Conflicts:
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp
	src/server/scripts/Spells/spell_paladin.cpp
This commit is contained in:
Vincent-Michael
2014-04-19 19:57:46 +02:00
41 changed files with 35260 additions and 185 deletions

View File

@@ -553,7 +553,9 @@ namespace MMAP
config.borderSize = config.walkableRadius + 3;
config.maxEdgeLen = VERTEX_PER_TILE + 1; // anything bigger than tileSize
config.walkableHeight = m_bigBaseUnit ? 3 : 6;
config.walkableClimb = m_bigBaseUnit ? 2 : 4; // keep less than walkableHeight
// a value >= 3|6 allows npcs to walk over some fences
// a value >= 4|8 allows npcs to walk over all fences
config.walkableClimb = m_bigBaseUnit ? 4 : 8;
config.minRegionArea = rcSqr(60);
config.mergeRegionArea = rcSqr(50);
config.maxSimplificationError = 1.8f; // eliminates most jagged edges (tiny polygons)

View File

@@ -61,7 +61,7 @@ namespace MMAP
class MapBuilder
{
public:
MapBuilder(float maxWalkableAngle = 55.f,
MapBuilder(float maxWalkableAngle = 70.f,
bool skipLiquid = false,
bool skipContinents = false,
bool skipJunkMaps = true,

View File

@@ -242,7 +242,7 @@ int finish(const char* message, int returnValue)
int main(int argc, char** argv)
{
int threads = 3, mapnum = -1;
float maxAngle = 55.0f;
float maxAngle = 70.0f;
int tileX = -1, tileY = -1;
bool skipLiquid = false,
skipContinents = false,