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*Wintersgrasp - prevents team from using vehicles to damage their own buildings, by Spp
*Wintersgrasp - restore proper faction of units in Unit::RestoreFaction(), don't just always use faction_A, by Spp --HG-- branch : trunk
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@@ -630,6 +630,7 @@ bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
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bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
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{
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/*
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switch(go->GetEntry())
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{
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// Defender's Portal
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@@ -641,6 +642,27 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
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go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[OTHER_TEAM(m_defender)]);
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return true;
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}
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*/
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const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(go->GetEntry());
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if (!gInfo)
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return false;
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switch(gInfo->displayId)
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{
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case 8165: // Wintergrasp Keep Door
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case 7877: // Wintergrasp Fortress Wall
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case 7878: // Wintergrasp Keep Tower
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case 7906: // Wintergrasp Fortress Gate
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case 7909: // Wintergrasp Wall
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case 8244: // Defender's Portal - Vehicle Teleporter
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go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_defender]);
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return true;
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case 7900: // Flamewatch Tower - Shadowsight Tower - Winter's Edge Tower
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case 7967: // Titan relic
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go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[OTHER_TEAM(m_defender)]);
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return true;
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// case 8208: // Goblin Workshop
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}
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// Note: this is only for test, still need db support
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TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
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