Codestyle: Renamed some variables to fit codestyle, corrected order in structure/class fields to match alignment (they use slightly less memory now)

Signed-off-by: Subv <s.v.h21@hotmail.com>
This commit is contained in:
Subv
2012-02-14 12:46:26 -05:00
parent f1182f0884
commit 8a72aede16
26 changed files with 967 additions and 966 deletions

View File

@@ -551,7 +551,7 @@ public:
return;
QuestStatusMap::const_iterator itr = caster->ToPlayer()->getQuestStatusMap().find(QUEST_ENTRY);
if (itr->second.m_status != QUEST_STATUS_INCOMPLETE)
if (itr->second.Status != QUEST_STATUS_INCOMPLETE)
return;
for (uint8 i=0; i<3; i++)
@@ -575,7 +575,7 @@ public:
break;
}
if (itr->second.m_creatureOrGOcount[i] != 0)
if (itr->second.CreatureOrGOCount[i] != 0)
continue;
caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(), 0);