From 8accbc0d09a1efa27a500b2d6a8b9e76ef74c431 Mon Sep 17 00:00:00 2001 From: megamage Date: Fri, 1 May 2009 21:08:27 -0500 Subject: [PATCH] *Fix build. --HG-- branch : trunk --- src/game/InstanceData.cpp | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp index 45ff9862b7d..e79a91dc345 100644 --- a/src/game/InstanceData.cpp +++ b/src/game/InstanceData.cpp @@ -57,9 +57,9 @@ void InstanceData::AddBossRoomDoor(uint32 id, GameObject *door) bossInfo->roomDoor.insert(door); // Room door is only closed when encounter is in progress if(bossInfo->state == IN_PROGRESS) - door->SetGoState(1); + door->SetGoState(GO_STATE_READY); else - door->SetGoState(0); + door->SetGoState(GO_STATE_ACTIVE); } } @@ -71,9 +71,9 @@ void InstanceData::AddBossPassageDoor(uint32 id, GameObject *door) bossInfo->passageDoor.insert(door); // Passage door is only opened when boss is defeated if(bossInfo->state == DONE) - door->SetGoState(0); + door->SetGoState(GO_STATE_ACTIVE); else - door->SetGoState(1); + door->SetGoState(GO_STATE_READY); } } @@ -105,23 +105,23 @@ void InstanceData::SetBossState(uint32 id, EncounterState state) case NOT_STARTED: // Open all room doors, close all passage doors for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i) - (*i)->SetGoState(0); + (*i)->SetGoState(GO_STATE_ACTIVE); for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i) - (*i)->SetGoState(1); + (*i)->SetGoState(GO_STATE_READY); break; case IN_PROGRESS: // Close all doors for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i) - (*i)->SetGoState(1); + (*i)->SetGoState(GO_STATE_READY); for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i) - (*i)->SetGoState(1); + (*i)->SetGoState(GO_STATE_READY); break; case DONE: // Open all doors for(DoorSet::iterator i = bossInfo->roomDoor.begin(); i != bossInfo->roomDoor.end(); ++i) - (*i)->SetGoState(0); + (*i)->SetGoState(GO_STATE_ACTIVE); for(DoorSet::iterator i = bossInfo->passageDoor.begin(); i != bossInfo->passageDoor.end(); ++i) - (*i)->SetGoState(0); + (*i)->SetGoState(GO_STATE_ACTIVE); break; default: break;