From 8b05faacab95a08b66f78f4855296c0c925ab7b7 Mon Sep 17 00:00:00 2001 From: megamage Date: Sun, 1 Feb 2009 16:50:39 -0600 Subject: [PATCH] [7217] Remove outdated for 3.0.x gameobject 187039 invisibility (type 10) set in code. Now gameobject expected have phasemask 2 in DB for expected work. Author: VladimirMangos --HG-- branch : trunk --- src/game/GameObject.cpp | 4 ---- src/shared/revision_nr.h | 2 +- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 41dae609b43..206e9d3f852 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -744,10 +744,6 @@ bool GameObject::isVisibleForInState(Player const* u, bool inVisibleList) const if(check stuff here) return false; }*/ - - // Smuggled Mana Cell required 10 invisibility type detection/state - if(GetEntry()==187039 && ((u->m_detectInvisibilityMask | u->m_invisibilityMask) & (1<<10))==0) - return false; } // check distance diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index da9641e17a5..4a6de370495 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "7216" + #define REVISION_NR "7217" #endif // __REVISION_NR_H__