From 8b11ca0fd2a53ca2bfa3d80aabb032a4d5aefb3f Mon Sep 17 00:00:00 2001 From: Ovalord <1Don7H4v3@m41L.com> Date: Tue, 16 Jan 2018 21:38:56 +0100 Subject: [PATCH] Core/Spells: the eclipse energize should always trigger regardless of the hit outcome --- src/server/scripts/Spells/spell_druid.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index cb00dec0348..b8f7e2158b2 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -252,7 +252,7 @@ class spell_dru_eclipse_energize : public SpellScriptLoader void Register() override { - OnEffectLaunchTarget += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); + OnEffectLaunch += SpellEffectFn(spell_dru_eclipse_energize_SpellScript::HandleEnergize, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); } };