Core/Spells: Scorch can now also trigger Hot Streak

This commit is contained in:
Ovalord
2018-02-26 02:13:26 +01:00
parent b149c57d52
commit 8b2ee4d1cc

View File

@@ -1882,7 +1882,8 @@ class spell_mage_hot_streak : public SpellScriptLoader
SPELL_MAGE_FIREBALL,
SPELL_MAGE_PYRO_BLAST,
SPELL_MAGE_FIRE_BLAST,
SPELL_MAGE_FROSTFIRE_BOLT
SPELL_MAGE_FROSTFIRE_BOLT,
SPELL_MAGE_SCORCH
});
}
@@ -1898,6 +1899,7 @@ class spell_mage_hot_streak : public SpellScriptLoader
case SPELL_MAGE_PYRO_BLAST:
case SPELL_MAGE_FIRE_BLAST:
case SPELL_MAGE_FROSTFIRE_BOLT:
case SPELL_MAGE_SCORCH:
return true;
default:
return false;
@@ -1951,7 +1953,8 @@ class spell_mage_improved_hot_streak : public SpellScriptLoader
SPELL_MAGE_FIREBALL,
SPELL_MAGE_PYRO_BLAST,
SPELL_MAGE_FIRE_BLAST,
SPELL_MAGE_FROSTFIRE_BOLT
SPELL_MAGE_FROSTFIRE_BOLT,
SPELL_MAGE_SCORCH
});
}
@@ -1963,6 +1966,7 @@ class spell_mage_improved_hot_streak : public SpellScriptLoader
case SPELL_MAGE_PYRO_BLAST:
case SPELL_MAGE_FIRE_BLAST:
case SPELL_MAGE_FROSTFIRE_BOLT:
case SPELL_MAGE_SCORCH:
if (eventInfo.GetDamageInfo()->GetHitMask() & PROC_HIT_CRITICAL)
criticalStrikesCounter++;
else