*Fix incorrect threat calculation of taunt spells.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-17 18:08:52 -05:00
parent 9de045c6d3
commit 8b7fb65c36
2 changed files with 16 additions and 10 deletions

View File

@@ -10120,7 +10120,7 @@ void Unit::TauntApply(Unit* taunter)
if (((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->AttackStart(taunter);
m_ThreatManager.tauntApply(taunter);
//m_ThreatManager.tauntApply(taunter);
}
//======================================================================
@@ -10146,7 +10146,7 @@ void Unit::TauntFadeOut(Unit *taunter)
return;
}
m_ThreatManager.tauntFadeOut(taunter);
//m_ThreatManager.tauntFadeOut(taunter);
target = m_ThreatManager.getHostilTarget();
if (target && target != taunter)