diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 880e069929d..0e4452646a3 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -693,10 +693,6 @@ void GameObject::Update(uint32 diff) } else if (Unit* target = ObjectAccessor::GetUnit(*this, m_lootStateUnitGUID)) { - // Set in combat with owner - if (Unit* owner = GetOwner()) - target->EngageWithTarget(owner); - // Some traps do not have a spell but should be triggered if (goInfo->trap.spellId) CastSpell(target, goInfo->trap.spellId);