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https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-18 07:59:40 +01:00
Few small optimizations here and there
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@@ -39,50 +39,38 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
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TC_LOG_DEBUG("network", "WorldSession::HandleAddFriendOpcode: %s asked to add friend: %s",
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GetPlayer()->GetName().c_str(), friendName.c_str());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
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stmt->setString(0, friendName);
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_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt)
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.WithPreparedCallback(std::bind(&WorldSession::HandleAddFriendOpcodeCallback, this, std::move(friendNote), std::placeholders::_1)));
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}
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void WorldSession::HandleAddFriendOpcodeCallback(std::string const& friendNote, PreparedQueryResult result)
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{
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if (!GetPlayer())
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return;
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ObjectGuid friendGuid;
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FriendsResult friendResult = FRIEND_NOT_FOUND;
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if (result)
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ObjectGuid friendGuid = sWorld->GetCharacterGuidByName(friendName);
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if (!friendGuid.IsEmpty())
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{
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Field* fields = result->Fetch();
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friendGuid = ObjectGuid(HighGuid::Player, 0, fields[0].GetUInt32());
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uint32 team = Player::TeamForRace(fields[1].GetUInt8());
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uint32 friendAccountId = fields[2].GetUInt32();
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if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
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if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(friendGuid))
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{
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if (friendGuid)
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uint32 team = Player::TeamForRace(characterInfo->Race);
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uint32 friendAccountId = characterInfo->AccountId;
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if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realm.Id.Realm)))
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{
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if (friendGuid == GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
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friendResult = FRIEND_ENEMY;
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else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
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friendResult = FRIEND_ALREADY;
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else
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if (friendGuid)
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{
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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if (friendGuid == GetPlayer()->GetGUID())
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friendResult = FRIEND_SELF;
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else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
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friendResult = FRIEND_ENEMY;
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else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
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friendResult = FRIEND_ALREADY;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
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GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
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else
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friendResult = FRIEND_LIST_FULL;
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{
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Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
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if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
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friendResult = FRIEND_ADDED_ONLINE;
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else
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friendResult = FRIEND_ADDED_OFFLINE;
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if (GetPlayer()->GetSocial()->AddToSocialList(friendGuid, SOCIAL_FLAG_FRIEND))
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GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
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else
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friendResult = FRIEND_LIST_FULL;
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}
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}
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}
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}
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@@ -113,40 +101,22 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
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TC_LOG_DEBUG("network", "WorldSession::HandleAddIgnoreOpcode: %s asked to Ignore: %s",
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GetPlayer()->GetName().c_str(), ignoreName.c_str());
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
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stmt->setString(0, ignoreName);
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_queryProcessor.AddQuery(CharacterDatabase.AsyncQuery(stmt).WithPreparedCallback(std::bind(&WorldSession::HandleAddIgnoreOpcodeCallback, this, std::placeholders::_1)));
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}
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void WorldSession::HandleAddIgnoreOpcodeCallback(PreparedQueryResult result)
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{
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if (!GetPlayer())
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return;
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ObjectGuid ignoreGuid;
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ObjectGuid ignoreGuid = sWorld->GetCharacterGuidByName(ignoreName);
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FriendsResult ignoreResult = FRIEND_IGNORE_NOT_FOUND;
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if (result)
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if (!ignoreGuid.IsEmpty())
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{
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Field* fields = result->Fetch();
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if (ObjectGuid::LowType lowGuid = fields[0].GetUInt32())
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if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
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ignoreResult = FRIEND_IGNORE_SELF;
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else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
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ignoreResult = FRIEND_IGNORE_ALREADY;
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else
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{
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ignoreGuid = ObjectGuid::Create<HighGuid::Player>(lowGuid);
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ignoreResult = FRIEND_IGNORE_ADDED;
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if (ignoreGuid == GetPlayer()->GetGUID()) //not add yourself
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ignoreResult = FRIEND_IGNORE_SELF;
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else if (GetPlayer()->GetSocial()->HasIgnore(ignoreGuid))
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ignoreResult = FRIEND_IGNORE_ALREADY;
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else
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{
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ignoreResult = FRIEND_IGNORE_ADDED;
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// ignore list full
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if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
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ignoreResult = FRIEND_IGNORE_FULL;
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}
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// ignore list full
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if (!GetPlayer()->GetSocial()->AddToSocialList(ignoreGuid, SOCIAL_FLAG_IGNORED))
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ignoreResult = FRIEND_IGNORE_FULL;
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}
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}
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