Merge remote-tracking branch 'tc/3.3.5' into 4.3.4

Conflicts:
	sql/base/characters_database.sql
	sql/updates/world/2016_01_26_00_world.sql
	sql/updates/world/2016_01_31_00_world.sql
	sql/updates/world/2016_02_07_00_world.sql
	src/server/authserver/Server/AuthSession.cpp
	src/server/database/Database/Implementation/LoginDatabase.cpp
	src/server/database/Database/Implementation/LoginDatabase.h
	src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
	src/server/game/AI/ScriptedAI/ScriptedCreature.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/scripts/Spells/spell_hunter.cpp
	src/server/scripts/Spells/spell_rogue.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/shared/Networking/AsyncAcceptor.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/adt.h
	src/tools/mmaps_generator/MapBuilder.cpp
This commit is contained in:
ariel-
2016-02-21 06:48:49 -03:00
161 changed files with 3548 additions and 2022 deletions

View File

@@ -22,7 +22,8 @@ bool Battlenet::SessionManager::StartNetwork(boost::asio::io_service& service, s
if (!BaseSocketMgr::StartNetwork(service, bindIp, port))
return false;
_acceptor->AsyncAcceptManaged(&OnSocketAccept);
_acceptor->SetSocketFactory(std::bind(&BaseSocketMgr::GetSocketForAccept, this));
_acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
return true;
}
@@ -31,9 +32,9 @@ NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() co
return new NetworkThread<Session>[GetNetworkThreadCount()];
}
void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock)
void Battlenet::SessionManager::OnSocketAccept(tcp::socket&& sock, uint32 threadIndex)
{
sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock));
sSessionMgr.OnSocketOpen(std::forward<tcp::socket>(sock), threadIndex);
}
void Battlenet::SessionManager::AddSession(Session* session)
@@ -46,7 +47,11 @@ void Battlenet::SessionManager::AddSession(Session* session)
void Battlenet::SessionManager::RemoveSession(Session* session)
{
std::unique_lock<boost::shared_mutex> lock(_sessionMutex);
_sessions.erase({ session->GetAccountId(), session->GetGameAccountId() });
auto itr = _sessions.find({ session->GetAccountId(), session->GetGameAccountId() });
// Remove old session only if it was not overwritten by reconnecting
if (itr != _sessions.end() && itr->second == session)
_sessions.erase(itr);
_sessionsByAccountId[session->GetAccountId()].remove(session);
}