Merge remote-tracking branch 'tc/3.3.5' into 4.3.4

Conflicts:
	sql/base/characters_database.sql
	sql/updates/world/2016_01_26_00_world.sql
	sql/updates/world/2016_01_31_00_world.sql
	sql/updates/world/2016_02_07_00_world.sql
	src/server/authserver/Server/AuthSession.cpp
	src/server/database/Database/Implementation/LoginDatabase.cpp
	src/server/database/Database/Implementation/LoginDatabase.h
	src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
	src/server/game/AI/ScriptedAI/ScriptedCreature.h
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Chat/Chat.cpp
	src/server/game/DataStores/DBCStores.cpp
	src/server/game/DataStores/DBCStructure.h
	src/server/game/DataStores/DBCfmt.h
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Server/WorldSocket.h
	src/server/game/Spells/Auras/SpellAuraEffects.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/game/Spells/SpellMgr.cpp
	src/server/scripts/Spells/spell_druid.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/scripts/Spells/spell_hunter.cpp
	src/server/scripts/Spells/spell_rogue.cpp
	src/server/scripts/Spells/spell_shaman.cpp
	src/server/shared/Networking/AsyncAcceptor.h
	src/tools/map_extractor/CMakeLists.txt
	src/tools/map_extractor/System.cpp
	src/tools/map_extractor/adt.h
	src/tools/mmaps_generator/MapBuilder.cpp
This commit is contained in:
ariel-
2016-02-21 06:48:49 -03:00
161 changed files with 3548 additions and 2022 deletions

View File

@@ -37,7 +37,6 @@
// namespace
// {
UnusedScriptContainer UnusedScripts;
UnusedScriptNamesContainer UnusedScriptNames;
// }
@@ -107,8 +106,9 @@ class ScriptRegistry
// The actual list of scripts. This will be accessed concurrently, so it must not be modified
// after server startup.
static ScriptMap ScriptPointerList;
static std::vector<TScript*> Scripts;
static void AddScript(TScript* const script)
static void AddScript(TScript* const script, bool addToDeleteContainer = true)
{
ASSERT(script);
@@ -126,6 +126,8 @@ class ScriptRegistry
}
AddScript(is_script_database_bound<TScript>{}, script);
if (addToDeleteContainer)
Scripts.push_back(script);
}
// Gets a script by its ID (assigned by ObjectMgr).
@@ -186,11 +188,6 @@ class ScriptRegistry
{
// The script uses a script name from database, but isn't assigned to anything.
TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str());
// Avoid calling "delete script;" because we are currently in the script constructor
// In a valid scenario this will not happen because every script has a name assigned in the database
UnusedScripts.push_back(script);
return;
}
}
@@ -210,6 +207,7 @@ class ScriptRegistry
#define SCR_REG_MAP(T) ScriptRegistry<T>::ScriptMap
#define SCR_REG_ITR(T) ScriptRegistry<T>::ScriptMapIterator
#define SCR_REG_LST(T) ScriptRegistry<T>::ScriptPointerList
#define SCR_REG_VEC(T) ScriptRegistry<T>::Scripts
// Utility macros for looping over scripts.
#define FOR_SCRIPTS(T, C, E) \
@@ -266,17 +264,15 @@ void ScriptMgr::Initialize()
}
#endif
UnloadUnusedScripts();
TC_LOG_INFO("server.loading", ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
void ScriptMgr::Unload()
{
#define SCR_CLEAR(T) \
for (SCR_REG_ITR(T) itr = SCR_REG_LST(T).begin(); itr != SCR_REG_LST(T).end(); ++itr) \
delete itr->second; \
SCR_REG_LST(T).clear();
for (T* scr : SCR_REG_VEC(T)) \
delete scr; \
SCR_REG_VEC(T).clear();
// Clear scripts for every script type.
SCR_CLEAR(SpellScriptLoader);
@@ -308,19 +304,10 @@ void ScriptMgr::Unload()
#undef SCR_CLEAR
UnloadUnusedScripts();
delete[] SpellSummary;
delete[] UnitAI::AISpellInfo;
}
void ScriptMgr::UnloadUnusedScripts()
{
for (size_t i = 0; i < UnusedScripts.size(); ++i)
delete UnusedScripts[i];
UnusedScripts.clear();
}
void ScriptMgr::LoadDatabase()
{
sScriptSystemMgr->LoadScriptWaypoints();
@@ -1368,9 +1355,9 @@ void ScriptMgr::OnPlayerSave(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnSave(player);
}
void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent)
void ScriptMgr::OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent, uint8 extendState)
{
FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent);
FOREACH_SCRIPT(PlayerScript)->OnBindToInstance(player, difficulty, mapid, permanent, extendState);
}
void ScriptMgr::OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea)
@@ -1555,8 +1542,7 @@ FormulaScript::FormulaScript(const char* name)
UnitScript::UnitScript(const char* name, bool addToScripts)
: ScriptObject(name)
{
if (addToScripts)
ScriptRegistry<UnitScript>::AddScript(this);
ScriptRegistry<UnitScript>::AddScript(this, addToScripts);
}
WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
@@ -1696,6 +1682,7 @@ GroupScript::GroupScript(const char* name)
// Instantiate static members of ScriptRegistry.
template<class TScript> std::map<uint32, TScript*> ScriptRegistry<TScript>::ScriptPointerList;
template<class TScript> std::vector<TScript*> ScriptRegistry<TScript>::Scripts;
template<class TScript> uint32 ScriptRegistry<TScript>::_scriptIdCounter = 0;
// Specialize for each script type class like so: