DB/Quest: Convert & update support for 'All Along the Watchtowers' to SAI

Closes #24732
This commit is contained in:
offl
2020-06-14 18:26:35 +02:00
committed by Killyana
parent d70eb96c85
commit 8bccb258ba
3 changed files with 23 additions and 78 deletions

View File

@@ -188,7 +188,7 @@ void AddSC_stormwind_city();
void AddSC_swamp_of_sorrows();
void AddSC_tirisfal_glades();
void AddSC_undercity();
void AddSC_western_plaguelands();
//void AddSC_western_plaguelands();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
@@ -366,5 +366,5 @@ void AddEasternKingdomsScripts()
AddSC_swamp_of_sorrows();
AddSC_tirisfal_glades();
AddSC_undercity();
AddSC_western_plaguelands();
//AddSC_western_plaguelands();
}

View File

@@ -1,76 +0,0 @@
/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Western_Plaguelands
SD%Complete: 90
SDComment: Quest support: 5097, 5098, 5216, 5219, 5222, 5225, 5229, 5231, 5233, 5235.
SDCategory: Western Plaguelands
EndScriptData */
/* ContentData
npc_andorhal_tower
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
#include "WorldSession.h"
/*######
## npcs_andorhal_tower
######*/
enum AndorhalTower
{
GO_BEACON_TORCH = 176093
};
class npc_andorhal_tower : public CreatureScript
{
public:
npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_andorhal_towerAI(creature);
}
struct npc_andorhal_towerAI : public ScriptedAI
{
npc_andorhal_towerAI(Creature* creature) : ScriptedAI(creature)
{
SetCombatMovement(false);
}
void MoveInLineOfSight(Unit* who) override
{
if (!who || who->GetTypeId() != TYPEID_PLAYER)
return;
if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f))
if (Player* player = who->ToPlayer())
player->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
}
};
};
void AddSC_western_plaguelands()
{
new npc_andorhal_tower();
}