[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)

* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.

(cherry picked from commit e2a1ccd118)
This commit is contained in:
Treeston
2017-07-01 20:18:02 +02:00
committed by Shauren
parent 2c99678118
commit 8be23fcbbd
187 changed files with 981 additions and 1133 deletions

View File

@@ -219,11 +219,10 @@ void ObjectGridStoper::Visit(CreatureMapType &m)
{
iter->GetSource()->RemoveAllDynObjects();
iter->GetSource()->RemoveAllAreaTriggers();
if (iter->GetSource()->IsInCombat() || !iter->GetSource()->getThreatManager().areThreatListsEmpty())
if (iter->GetSource()->IsInCombat() || !iter->GetSource()->GetThreatManager().areThreatListsEmpty())
{
iter->GetSource()->CombatStop();
iter->GetSource()->DeleteThreatList();
iter->GetSource()->GetThreatManager().ClearAllThreat();
iter->GetSource()->AI()->EnterEvadeMode();
}
}