mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 02:04:52 +01:00
Fix some issues with game object create according to last patch. Thx to NoFantasy and DearScorpion
--HG-- branch : trunk
This commit is contained in:
@@ -173,15 +173,16 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
|
||||
|
||||
SetUInt32Value(GAMEOBJECT_FACTION, goinfo->faction);
|
||||
SetUInt32Value(GAMEOBJECT_FLAGS, goinfo->flags);
|
||||
SetUInt16Value(GAMEOBJECT_DYNAMIC, 1, uint16(-1));
|
||||
|
||||
SetEntry(goinfo->id);
|
||||
|
||||
SetUInt32Value(GAMEOBJECT_DISPLAYID, goinfo->displayId);
|
||||
|
||||
// GAMEOBJECT_BYTES_1, index at 0, 1, 2 and 3
|
||||
SetGoState(go_state);
|
||||
SetGoType(GameobjectTypes(goinfo->type));
|
||||
|
||||
SetGoArtKit(0); // unknown what this is
|
||||
SetGoAnimProgress(animprogress);
|
||||
|
||||
SetByteValue(GAMEOBJECT_BYTES_1, 2, artKit);
|
||||
|
||||
Reference in New Issue
Block a user