Fix some issues with game object create according to last patch. Thx to NoFantasy and DearScorpion

--HG--
branch : trunk
This commit is contained in:
Kudlaty
2009-09-04 05:11:27 +02:00
parent 2465ef00a2
commit 8c255266e7
2 changed files with 18 additions and 8 deletions

View File

@@ -484,10 +484,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
{
if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
{
IsActivateToQuest = true;
updateMask->SetBit(GAMEOBJECT_DYNAMIC);
}
updateMask->SetBit(GAMEOBJECT_DYNAMIC);
if (((GameObject*)this)->GetGoArtKit())
updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
@@ -662,18 +662,27 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
switch(((GameObject*)this)->GetGoType())
{
case GAMEOBJECT_TYPE_CHEST:
*data << uint32(0xFFFF0009); // enable quest object. Represent 9, but 1 for client before 2.3.0
// enable quest object. Represent 9, but 1 for client before 2.3.0
*data << uint16(9);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GOOBER:
*data << uint32(0xFFFF0001);
*data << uint16(1);
*data << uint16(-1);
break;
default:
*data << uint32(0xFFFF0000); // unknown, not happen.
// unknown, not happen.
*data << uint16(0);
*data << uint16(-1);
break;
}
}
else
*data << uint32(0xFFFF0000); // disable quest object
{
// disable quest object
*data << uint16(0);
*data << uint16(-1);
}
}
else
*data << m_uint32Values[ index ]; // other cases