diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5edc036ce8f..72f863c92c6 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -7791,8 +7791,8 @@ void ObjectMgr::LoadQuestPOI() uint32 mapId = fields[3].GetUInt32(); uint32 WorldMapAreaId = fields[4].GetUInt32(); uint32 FloorId = fields[5].GetUInt32(); - uint32 unk3 = fields[6].GetUInt32(); - uint32 unk4 = fields[7].GetUInt32(); + uint32 Priority = fields[6].GetUInt32(); + uint32 Flags = fields[7].GetUInt32(); QuestPOIBlobData POI; POI.BlobIndex = id; @@ -7800,8 +7800,8 @@ void ObjectMgr::LoadQuestPOI() POI.MapID = mapId; POI.WorldMapAreaID = WorldMapAreaId; POI.Floor = FloorId; - POI.Unk3 = unk3; - POI.Unk4 = unk4; + POI.Priority = Priority; + POI.Flags = Flags; if (questId < POIs.size() && id < POIs[questId].size()) { @@ -10174,8 +10174,8 @@ ByteBuffer QuestPOIWrapper::BuildQueryData() const tempBuffer << uint32(questPOIBlobData.MapID); // mapid tempBuffer << uint32(questPOIBlobData.WorldMapAreaID); // areaid tempBuffer << uint32(questPOIBlobData.Floor); // floorid - tempBuffer << uint32(questPOIBlobData.Unk3); // unknown - tempBuffer << uint32(questPOIBlobData.Unk4); // unknown + tempBuffer << uint32(questPOIBlobData.Priority); // priority + tempBuffer << uint32(questPOIBlobData.Flags); // flags tempBuffer << uint32(questPOIBlobData.QuestPOIBlobPointStats.size()); // POI points count for (QuestPOIBlobPoint const& questPOIBlobPoint : questPOIBlobData.QuestPOIBlobPointStats) diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index c744e6e9df8..d3d02abaef8 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -822,8 +822,8 @@ struct QuestPOIBlobData uint32 MapID = 0; uint32 WorldMapAreaID = 0; uint32 Floor = 0; - uint32 Unk3 = 0; - uint32 Unk4 = 0; + uint32 Priority = 0; + uint32 Flags = 0; std::vector QuestPOIBlobPointStats; };