Scripts/Borean Tundra: Iruk (#24117)

* Scripts/Borean Tundra: Iruk

* Apply suggestions from code review

Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>

* Update 9999_99_99_99_world.sql

* Rename 9999_99_99_99_world.sql to 2020_02_01_01_world.sql

Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
This commit is contained in:
Sorikoff
2020-02-01 15:41:44 +02:00
committed by GitHub
parent 74d19691a5
commit 8c443ae39f
2 changed files with 20 additions and 54 deletions

View File

@@ -150,59 +150,6 @@ public:
}
};
/*######
## npc_iruk
######*/
enum Iruk
{
GOSSIP_MENU_ID_NPC_IRUK = 9280,
GOSSIP_OPTION_SEARCH_CORPSE = 0,
NPC_TEXT_THIS_YOUNG_TUSKARR = 12585,
QUEST_SPIRITS_WATCH_OVER_US = 11961,
SPELL_CREATE_TOTEM_OF_ISSLIRUK = 46816
};
class npc_iruk : public CreatureScript
{
public:
npc_iruk() : CreatureScript("npc_iruk") { }
struct npc_irukAI : public ScriptedAI
{
npc_irukAI(Creature* creature) : ScriptedAI(creature) { }
bool GossipHello(Player* player) override
{
if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
AddGossipItemFor(player, GOSSIP_MENU_ID_NPC_IRUK, GOSSIP_OPTION_SEARCH_CORPSE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
SendGossipMenuFor(player, NPC_TEXT_THIS_YOUNG_TUSKARR, me->GetGUID());
return true;
}
bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
ClearGossipMenuFor(player);
if (action == GOSSIP_ACTION_INFO_DEF + 1)
{
player->CastSpell(player, SPELL_CREATE_TOTEM_OF_ISSLIRUK, true);
CloseGossipMenuFor(player);
}
return true;
}
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_irukAI(creature);
}
};
/*######
## npc_nerubar_victim
######*/
@@ -2343,7 +2290,6 @@ void AddSC_borean_tundra()
{
new npc_khunok_the_behemoth();
new npc_corastrasza();
new npc_iruk();
new npc_nerubar_victim();
RegisterSpellScript(spell_q11865_place_fake_fur);
new npc_nesingwary_trapper();