diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h index 7fbee6e9132..ff8fc4d0773 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.h +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h @@ -21,7 +21,9 @@ #include -#include "SharedDefines.h" +#include "Common.h" +#include "DatabaseEnv.h" +#include "DBCStructure.h" class Item; class Player; diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index b1087989180..3d8f04fa23d 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -23,9 +23,12 @@ #include "DatabaseEnv.h" #include "DBCStores.h" #include "ObjectMgr.h" +#include "OutdoorPvPMgr.h" #include "ProgressBar.h" #include "ScriptLoader.h" #include "ScriptSystem.h" +#include "Transport.h" + // Utility macros to refer to the script registry. #define SCR_REG_MAP(T) ScriptRegistry::ScriptMap @@ -1369,6 +1372,8 @@ template class ScriptMgr::ScriptRegistry; template class ScriptMgr::ScriptRegistry; template class ScriptMgr::ScriptRegistry; template class ScriptMgr::ScriptRegistry; +template class ScriptMgr::ScriptRegistry; +template class ScriptMgr::ScriptRegistry; // Undefine utility macros. #undef GET_SCRIPT_RET diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 0c1135a2416..622b39c2805 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -22,38 +22,50 @@ #define SC_SCRIPTMGR_H #include "Common.h" -#include "CompilerDefs.h" -#include "DBCStructure.h" -#include "Config.h" -#include "ObjectMgr.h" -#include "Battleground.h" -#include "OutdoorPvPMgr.h" -#include "SharedDefines.h" -#include "Chat.h" -#include "Weather.h" -#include "AuctionHouseMgr.h" -#include "ConditionMgr.h" -#include "Vehicle.h" -#include "Transport.h" -#include "AchievementMgr.h" +#include -class Player; +#include "DBCStores.h" +#include "Player.h" +#include "SharedDefines.h" +#include "World.h" +#include "Weather.h" + +class AuctionHouseObject; +class AuraScript; +class Battleground; +class BattlegroundMap; +class Channel; +class ChatCommand; class Creature; class CreatureAI; -class InstanceScript; -class SpellScript; -class AuraScript; -class Quest; -class Item; +class DynamicObject; class GameObject; -class SpellCastTargets; +class Guild; +class GridMap; +class Group; +class InstanceMap; +class InstanceScript; +class Item; class Map; -class Unit; -class WorldObject; -struct ItemPrototype; -class Spell; +class OutdoorPvP; +class Player; +class Quest; class ScriptMgr; +class Spell; +class SpellScript; +class SpellCastTargets; +class Transport; +class Unit; +class Vehicle; +class WorldPacket; class WorldSocket; +class WorldObject; + +struct AchievementCriteriaData; +struct AuctionEntry; +struct Condition; +struct ItemPrototype; +struct OutdoorPvPData; #define VISIBLE_RANGE (166.0f) //MAX visible range (size of grid) #define DEFAULT_TEXT "" @@ -67,7 +79,6 @@ void DoScriptText(int32 textEntry, WorldObject* pSource, Unit *pTarget = NULL); MailScript SessionScript CollisionScript - GroupScript ArenaTeamScript */ @@ -744,7 +755,7 @@ class ScriptMgr void CreateSpellScripts(uint32 spell_id, std::list& script_vector); void CreateAuraScripts(uint32 spell_id, std::list& script_vector); - void CreateSpellScriptLoaders(uint32 spell_id, std::vector >& script_vector); + void CreateSpellScriptLoaders(uint32 spell_id, std::vector::iterator> >& script_vector); public: /* ServerScript */