Core/Misc: Some changes to minimize differences with 4.3.4 branch

This commit is contained in:
Spp
2013-01-30 10:34:18 +01:00
parent c4e4cb1b5c
commit 8cd408ae6c
20 changed files with 177 additions and 219 deletions

View File

@@ -60,8 +60,7 @@ void LoadSkillExtraItemTable()
if (!result)
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
return;
}
@@ -75,28 +74,28 @@ void LoadSkillExtraItemTable()
if (!sSpellMgr->GetSpellInfo(spellId))
{
sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
{
sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
sLog->outError(LOG_FILTER_SQL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
if (additionalCreateChance <= 0.0f)
{
sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
continue;
}
uint8 additionalMaxNum = fields[3].GetUInt8();
if (!additionalMaxNum)
{
sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
continue;
}
@@ -111,7 +110,6 @@ void LoadSkillExtraItemTable()
while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax)