From 8cde9455b70d687bc363d258a3ce3d9f59ea9d1b Mon Sep 17 00:00:00 2001 From: Treeston Date: Mon, 5 Feb 2018 01:38:56 +0100 Subject: [PATCH] Scripts/Northrend: Malygos now uses modifiable threat list when teleporting after vortex. Fixes a crash. Closes #21315. --- .../scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 466d83f6401..c9ac8e66116 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -1827,7 +1827,8 @@ class spell_malygos_vortex_visual : public SpellScriptLoader { if (Creature* caster = GetCaster()->ToCreature()) { - for (ThreatReference const* ref : caster->GetThreatManager().GetUnsortedThreatList()) + // we need modifiable threat list here - SPELL_VORTEX_6 is a TELEPORT effect, which may stop combat + for (ThreatReference const* ref : caster->GetThreatManager().GetModifiableThreatList()) { if (Player* targetPlayer = ref->GetVictim()->ToPlayer()) {