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Core/PacketIO: Updated values of all known server opcodes
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@@ -3004,7 +3004,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
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// players also become permanently bound when they enter
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if (groupBind->perm)
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{
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WorldPacket data(SMSG_INSTANCE_LOCK_WARNING_QUERY, 10);
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WorldPacket data(SMSG_PENDING_RAID_LOCK, 10);
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data << uint32(60000);
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data << uint32(i_data ? i_data->GetCompletedEncounterMask() : 0);
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data << uint8(0);
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