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[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
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@@ -634,7 +634,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
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}
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// friend status
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sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true);
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sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
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// Place character in world (and load zone) before some object loading
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pCurrChar->LoadCorpse();
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