mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 16:38:42 +01:00
[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
This commit is contained in:
@@ -271,7 +271,7 @@ void InstanceSaveManager::CleanupInstances()
|
||||
// creature_respawn and gameobject_respawn are in another database
|
||||
// first, obtain total instance set
|
||||
std::set< uint32 > InstanceSet;
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance");
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
|
||||
if( result )
|
||||
{
|
||||
do
|
||||
@@ -284,7 +284,7 @@ void InstanceSaveManager::CleanupInstances()
|
||||
}
|
||||
|
||||
// creature_respawn
|
||||
result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
|
||||
result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM creature_respawn WHERE instance <> 0");
|
||||
if( result )
|
||||
{
|
||||
do
|
||||
@@ -298,7 +298,7 @@ void InstanceSaveManager::CleanupInstances()
|
||||
}
|
||||
|
||||
// gameobject_respawn
|
||||
result = WorldDatabase.PQuery("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
|
||||
result = WorldDatabase.Query("SELECT DISTINCT(instance) FROM gameobject_respawn WHERE instance <> 0");
|
||||
if( result )
|
||||
{
|
||||
do
|
||||
@@ -327,7 +327,7 @@ void InstanceSaveManager::PackInstances()
|
||||
// all valid ids are in the instance table
|
||||
// any associations to ids not in this table are assumed to be
|
||||
// cleaned already in CleanupInstances
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT id FROM instance");
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT id FROM instance");
|
||||
if( result )
|
||||
{
|
||||
do
|
||||
@@ -377,7 +377,7 @@ void InstanceSaveManager::LoadResetTimes()
|
||||
// resettime = 0 in the DB for raid/heroic instances so those are skipped
|
||||
typedef std::map<uint32, std::pair<uint32, uint64> > ResetTimeMapType;
|
||||
ResetTimeMapType InstResetTime;
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT id, map, resettime FROM instance WHERE resettime > 0");
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT id, map, resettime FROM instance WHERE resettime > 0");
|
||||
if( result )
|
||||
{
|
||||
do
|
||||
@@ -393,7 +393,7 @@ void InstanceSaveManager::LoadResetTimes()
|
||||
delete result;
|
||||
|
||||
// update reset time for normal instances with the max creature respawn time + X hours
|
||||
result = WorldDatabase.PQuery("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
|
||||
result = WorldDatabase.Query("SELECT MAX(respawntime), instance FROM creature_respawn WHERE instance > 0 GROUP BY instance");
|
||||
if( result )
|
||||
{
|
||||
do
|
||||
|
||||
Reference in New Issue
Block a user