mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 08:28:32 +01:00
[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
This commit is contained in:
@@ -1357,6 +1357,9 @@ void Map::RemoveAllObjectsInRemoveList()
|
||||
Remove((GameObject*)obj,true);
|
||||
break;
|
||||
case TYPEID_UNIT:
|
||||
// in case triggred sequence some spell can continue casting after prev CleanupsBeforeDelete call
|
||||
// make sure that like sources auras/etc removed before destructor start
|
||||
((Creature*)obj)->CleanupsBeforeDelete ();
|
||||
Remove((Creature*)obj,true);
|
||||
break;
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user