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[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.
* Better check client inventory pos data received in some client packets to skip invalid cases. * Removed some unnecessary database queries. * Make guid lookup for adding ignore async. * Added two parameter versions of the AsyncQuery function * Make queries for adding friends async. - Hunuza * Replace some PQuery() calls with more simple Query() - Hunuza * Mark spell as executed instead of deleteable to solve crash. *** Source mangos. **Its a big commit. so test with care... or without care.... whatever floats your boat. --HG-- branch : trunk
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@@ -3482,7 +3482,7 @@ void Aura::HandleAuraModSilence(bool apply, bool Real)
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if ( state == SPELL_STATE_PREPARING || state == SPELL_STATE_CASTING )
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{
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currentSpell->cancel();
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currentSpell->SetDeletable(true);
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currentSpell->SetReferencedFromCurrent(false);
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m_target->m_currentSpells[i] = NULL;
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}
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}
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