[svn] * Avoid access to bag item prototype for getting bag size, use related item update field instead as more fast source.

* Better check client inventory pos data received in some client packets to skip invalid cases.
* Removed some unnecessary database queries.
* Make guid lookup for adding ignore async.
* Added two parameter versions of the AsyncQuery function
* Make queries for adding friends async. - Hunuza
* Replace some PQuery() calls with more simple Query() - Hunuza
* Mark spell as executed instead of deleteable to solve crash.
*** Source mangos.

**Its a big commit. so test with care... or without care.... whatever floats your boat.

--HG--
branch : trunk
This commit is contained in:
KingPin
2008-11-05 20:10:19 -06:00
parent 404f72c7a2
commit 8d331f2b10
27 changed files with 394 additions and 280 deletions

View File

@@ -1458,7 +1458,7 @@ void SpellMgr::LoadSpellChains()
mSpellChains.clear(); // need for reload case
mSpellChainsNext.clear(); // need for reload case
QueryResult *result = WorldDatabase.PQuery("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
if(result == NULL)
{
barGoLink bar( 1 );
@@ -1665,7 +1665,7 @@ void SpellMgr::LoadSpellLearnSpells()
{
mSpellLearnSpells.clear(); // need for reload case
QueryResult *result = WorldDatabase.PQuery("SELECT entry, SpellID FROM spell_learn_spell");
QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
if(!result)
{
barGoLink bar( 1 );