Scripts/Commands: updated .npc info to show correct PhaseIDs and PhaseGroups

This commit is contained in:
MitchesD
2015-11-20 20:28:21 +01:00
parent 9cc3a0e6da
commit 8dfc753770
3 changed files with 24 additions and 3 deletions

View File

@@ -718,7 +718,23 @@ public:
handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
handler->PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask());
if (CreatureData const* data = sObjectMgr->GetCreatureData(target->GetSpawnId()))
{
handler->PSendSysMessage(LANG_NPCINFO_PHASES, data->phaseid, data->phaseGroup);
if (data->phaseGroup)
{
std::set<uint32> _phases = target->GetPhases();
if (!_phases.empty())
{
handler->PSendSysMessage(LANG_NPCINFO_PHASE_IDS);
for (uint32 phaseId : _phases)
handler->PSendSysMessage("%u", phaseId);
}
}
}
handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
handler->PSendSysMessage(LANG_NPCINFO_POSITION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
handler->PSendSysMessage(LANG_NPCINFO_AIINFO, target->GetAIName().c_str(), target->GetScriptName().c_str());