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Scripts/Commands: updated .npc info to show correct PhaseIDs and PhaseGroups
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@@ -718,7 +718,23 @@ public:
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handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str());
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handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId);
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handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
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handler->PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask());
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if (CreatureData const* data = sObjectMgr->GetCreatureData(target->GetSpawnId()))
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{
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handler->PSendSysMessage(LANG_NPCINFO_PHASES, data->phaseid, data->phaseGroup);
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if (data->phaseGroup)
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{
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std::set<uint32> _phases = target->GetPhases();
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if (!_phases.empty())
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{
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handler->PSendSysMessage(LANG_NPCINFO_PHASE_IDS);
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for (uint32 phaseId : _phases)
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handler->PSendSysMessage("%u", phaseId);
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}
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}
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}
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handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
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handler->PSendSysMessage(LANG_NPCINFO_POSITION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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handler->PSendSysMessage(LANG_NPCINFO_AIINFO, target->GetAIName().c_str(), target->GetScriptName().c_str());
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