Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren
2014-09-20 11:05:30 +02:00
597 changed files with 9276 additions and 9366 deletions

View File

@@ -36,7 +36,7 @@
#include "LFGMgr.h"
#include "UpdateFieldFlags.h"
Roll::Roll(uint64 _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
Roll::Roll(ObjectGuid _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0),
rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT) { }
@@ -53,13 +53,13 @@ Loot* Roll::getLoot()
return getTarget();
}
Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
Group::Group() : m_leaderGuid(), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL),
m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0),
m_masterLooterGuid(0), m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(),
m_masterLooterGuid(), m_subGroupsCounts(NULL), m_guid(), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
{
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
m_targetIcons[i] = 0;
m_targetIcons[i].Clear();
}
Group::~Group()
@@ -91,10 +91,10 @@ Group::~Group()
bool Group::Create(Player* leader)
{
uint64 leaderGuid = leader->GetGUID();
ObjectGuid leaderGuid = leader->GetGUID();
uint32 lowguid = sGroupMgr->GenerateGroupId();
m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
m_guid = ObjectGuid(HIGHGUID_GROUP, lowguid);
m_leaderGuid = leaderGuid;
m_leaderName = leader->GetName();
leader->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
@@ -110,7 +110,7 @@ bool Group::Create(Player* leader)
m_lootThreshold = ITEM_QUALITY_UNCOMMON;
m_looterGuid = leaderGuid;
m_masterLooterGuid = 0;
m_masterLooterGuid.Clear();
m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
@@ -130,22 +130,22 @@ bool Group::Create(Player* leader)
uint8 index = 0;
stmt->setUInt32(index++, m_dbStoreId);
stmt->setUInt32(index++, GUID_LOPART(m_leaderGuid));
stmt->setUInt32(index++, m_leaderGuid.GetCounter());
stmt->setUInt8(index++, uint8(m_lootMethod));
stmt->setUInt32(index++, GUID_LOPART(m_looterGuid));
stmt->setUInt32(index++, m_looterGuid.GetCounter());
stmt->setUInt8(index++, uint8(m_lootThreshold));
stmt->setUInt32(index++, uint32(m_targetIcons[0]));
stmt->setUInt32(index++, uint32(m_targetIcons[1]));
stmt->setUInt32(index++, uint32(m_targetIcons[2]));
stmt->setUInt32(index++, uint32(m_targetIcons[3]));
stmt->setUInt32(index++, uint32(m_targetIcons[4]));
stmt->setUInt32(index++, uint32(m_targetIcons[5]));
stmt->setUInt32(index++, uint32(m_targetIcons[6]));
stmt->setUInt32(index++, uint32(m_targetIcons[7]));
stmt->setUInt64(index++, m_targetIcons[0].GetRawValue());
stmt->setUInt64(index++, m_targetIcons[1].GetRawValue());
stmt->setUInt64(index++, m_targetIcons[2].GetRawValue());
stmt->setUInt64(index++, m_targetIcons[3].GetRawValue());
stmt->setUInt64(index++, m_targetIcons[4].GetRawValue());
stmt->setUInt64(index++, m_targetIcons[5].GetRawValue());
stmt->setUInt64(index++, m_targetIcons[6].GetRawValue());
stmt->setUInt64(index++, m_targetIcons[7].GetRawValue());
stmt->setUInt8(index++, uint8(m_groupType));
stmt->setUInt32(index++, uint8(m_dungeonDifficulty));
stmt->setUInt32(index++, uint8(m_raidDifficulty));
stmt->setUInt32(index++, GUID_LOPART(m_masterLooterGuid));
stmt->setUInt32(index++, m_masterLooterGuid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -163,19 +163,19 @@ bool Group::Create(Player* leader)
void Group::LoadGroupFromDB(Field* fields)
{
m_dbStoreId = fields[16].GetUInt32();
m_guid = MAKE_NEW_GUID(sGroupMgr->GenerateGroupId(), 0, HIGHGUID_GROUP);
m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
m_guid = ObjectGuid(HIGHGUID_GROUP, sGroupMgr->GenerateGroupId());
m_leaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
// group leader not exist
if (!sObjectMgr->GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
return;
m_lootMethod = LootMethod(fields[1].GetUInt8());
m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
m_looterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
m_lootThreshold = ItemQualities(fields[3].GetUInt8());
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
m_targetIcons[i] = fields[4+i].GetUInt32();
m_targetIcons[i].Set(fields[4 + i].GetUInt64());
m_groupType = GroupType(fields[12].GetUInt8());
if (m_groupType & GROUPTYPE_RAID)
@@ -193,7 +193,7 @@ void Group::LoadGroupFromDB(Field* fields)
else
m_raidDifficulty = Difficulty(r_diff);
m_masterLooterGuid = MAKE_NEW_GUID(fields[15].GetUInt32(), 0, HIGHGUID_PLAYER);
m_masterLooterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[15].GetUInt32());
if (m_groupType & GROUPTYPE_LFG)
sLFGMgr->_LoadFromDB(fields, GetGUID());
@@ -202,7 +202,7 @@ void Group::LoadGroupFromDB(Field* fields)
void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
{
MemberSlot member;
member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
member.guid = ObjectGuid(HIGHGUID_PLAYER, guidLow);
// skip non-existed member
if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
@@ -345,7 +345,7 @@ void Group::RemoveAllInvites()
m_invitees.clear();
}
Player* Group::GetInvited(uint64 guid) const
Player* Group::GetInvited(ObjectGuid guid) const
{
for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
{
@@ -414,7 +414,7 @@ bool Group::AddMember(Player* player)
if (!isRaidGroup()) // reset targetIcons for non-raid-groups
{
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
m_targetIcons[i] = 0;
m_targetIcons[i].Clear();
}
// insert into the table if we're not a battleground group
@@ -423,7 +423,7 @@ bool Group::AddMember(Player* player)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, GUID_LOPART(member.guid));
stmt->setUInt32(1, member.guid.GetCounter());
stmt->setUInt8(2, member.flags);
stmt->setUInt8(3, member.group);
stmt->setUInt8(4, member.roles);
@@ -513,7 +513,7 @@ bool Group::AddMember(Player* player)
return true;
}
bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= NULL*/)
bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /*= 0*/, const char* reason /*= NULL*/)
{
BroadcastGroupUpdate();
@@ -565,7 +565,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
if (!isBGGroup() && !isBFGroup())
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, GUID_LOPART(guid));
stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
DelinkMember(guid);
}
@@ -644,7 +644,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
}
}
void Group::ChangeLeader(uint64 newLeaderGuid)
void Group::ChangeLeader(ObjectGuid newLeaderGuid)
{
member_witerator slot = _getMemberWSlot(newLeaderGuid);
@@ -850,7 +850,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
p->GetSession()->SendPacket(&data);
}
void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
data << uint64(sourceGuid); // guid of the item rolled
@@ -874,7 +874,7 @@ void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber,
}
}
void Group::SendLootRollWon(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
void Group::SendLootRollWon(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
{
WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
data << uint64(sourceGuid); // guid of the item rolled
@@ -926,12 +926,12 @@ void Group::SendLooter(Creature* creature, Player* groupLooter)
data << uint64(creature->GetGUID());
if (GetLootMethod() == MASTER_LOOT && creature->loot.hasOverThresholdItem())
data.appendPackGUID(GetMasterLooterGuid());
data << GetMasterLooterGuid().WriteAsPacked();
else
data << uint8(0);
if (groupLooter)
data.append(groupLooter->GetPackGUID());
data << groupLooter->GetPackGUID();
else
data << uint8(0);
@@ -959,7 +959,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
@@ -1043,7 +1043,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
continue;
}
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
Roll* r = new Roll(newitemGUID, *i);
//a vector is filled with only near party members
@@ -1104,7 +1104,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
//roll for over-threshold item if it's one-player loot
if (item->Quality >= uint32(m_lootThreshold))
{
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
Roll* r = new Roll(newitemGUID, *i);
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
@@ -1179,7 +1179,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
continue;
item = sObjectMgr->GetItemTemplate(i->itemid);
uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
Roll* r = new Roll(newitemGUID, *i);
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
@@ -1282,7 +1282,7 @@ void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject)
}
}
void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choice)
void Group::CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choice)
{
Rolls::iterator rollI = GetRoll(Guid);
if (rollI == RollId.end())
@@ -1301,22 +1301,22 @@ void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choice)
switch (Choice)
{
case ROLL_PASS: // Player choose pass
SendLootRoll(0, playerGUID, 128, ROLL_PASS, *roll);
SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_PASS, *roll);
++roll->totalPass;
itr->second = PASS;
break;
case ROLL_NEED: // player choose Need
SendLootRoll(0, playerGUID, 0, 0, *roll);
SendLootRoll(ObjectGuid::Empty, playerGUID, 0, 0, *roll);
++roll->totalNeed;
itr->second = NEED;
break;
case ROLL_GREED: // player choose Greed
SendLootRoll(0, playerGUID, 128, ROLL_GREED, *roll);
SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_GREED, *roll);
++roll->totalGreed;
itr->second = GREED;
break;
case ROLL_DISENCHANT: // player choose Disenchant
SendLootRoll(0, playerGUID, 128, ROLL_DISENCHANT, *roll);
SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_DISENCHANT, *roll);
++roll->totalGreed;
itr->second = DISENCHANT;
break;
@@ -1356,7 +1356,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
if (!roll->playerVote.empty())
{
uint8 maxresul = 0;
uint64 maxguid = (*roll->playerVote.begin()).first;
ObjectGuid maxguid = (*roll->playerVote.begin()).first;
Player* player;
for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
@@ -1365,14 +1365,14 @@ void Group::CountTheRoll(Rolls::iterator rollI)
continue;
uint8 randomN = urand(1, 100);
SendLootRoll(0, itr->first, randomN, ROLL_NEED, *roll);
SendLootRoll(ObjectGuid::Empty, itr->first, randomN, ROLL_NEED, *roll);
if (maxresul < randomN)
{
maxguid = itr->first;
maxresul = randomN;
}
}
SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
SendLootRollWon(ObjectGuid::Empty, maxguid, maxresul, ROLL_NEED, *roll);
player = ObjectAccessor::FindPlayer(maxguid);
if (player && player->GetSession())
@@ -1402,7 +1402,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
if (!roll->playerVote.empty())
{
uint8 maxresul = 0;
uint64 maxguid = (*roll->playerVote.begin()).first;
ObjectGuid maxguid = (*roll->playerVote.begin()).first;
Player* player;
RollVote rollvote = NOT_VALID;
@@ -1413,7 +1413,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
continue;
uint8 randomN = urand(1, 100);
SendLootRoll(0, itr->first, randomN, itr->second, *roll);
SendLootRoll(ObjectGuid::Empty, itr->first, randomN, itr->second, *roll);
if (maxresul < randomN)
{
maxguid = itr->first;
@@ -1421,7 +1421,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
rollvote = itr->second;
}
}
SendLootRollWon(0, maxguid, maxresul, rollvote, *roll);
SendLootRollWon(ObjectGuid::Empty, maxguid, maxresul, rollvote, *roll);
player = ObjectAccessor::FindPlayer(maxguid);
if (player && player->GetSession())
@@ -1490,16 +1490,16 @@ void Group::CountTheRoll(Rolls::iterator rollI)
delete roll;
}
void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
void Group::SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
{
if (id >= TARGETICONCOUNT)
return;
// clean other icons
if (targetGuid != 0)
if (targetGuid)
for (int i=0; i<TARGETICONCOUNT; ++i)
if (m_targetIcons[i] == targetGuid)
SetTargetIcon(i, 0, 0);
SetTargetIcon(i, ObjectGuid::Empty, ObjectGuid::Empty);
m_targetIcons[id] = targetGuid;
@@ -1521,7 +1521,7 @@ void Group::SendTargetIconList(WorldSession* session)
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
{
if (m_targetIcons[i] == 0)
if (m_targetIcons[i].IsEmpty())
continue;
data << uint8(i);
@@ -1537,7 +1537,7 @@ void Group::SendUpdate()
SendUpdateToPlayer(witr->guid, &(*witr));
}
void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
{
Player* player = ObjectAccessor::FindPlayer(playerGUID);
@@ -1639,12 +1639,12 @@ void Group::BroadcastAddonMessagePacket(WorldPacket* packet, const std::string&
}
}
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignoredPlayer)
{
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* player = itr->GetSource();
if (!player || (ignore != 0 && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
if (!player || (!ignoredPlayer.IsEmpty() && player->GetGUID() == ignoredPlayer) || (ignorePlayersInBGRaid && player->GetGroup() != this))
continue;
if (player->GetSession() && (group == -1 || itr->getSubGroup() == group))
@@ -1678,7 +1678,7 @@ void Group::OfflineReadyCheck()
}
}
bool Group::_setMembersGroup(uint64 guid, uint8 group)
bool Group::_setMembersGroup(ObjectGuid guid, uint8 group)
{
member_witerator slot = _getMemberWSlot(guid);
if (slot == m_memberSlots.end())
@@ -1693,7 +1693,7 @@ bool Group::_setMembersGroup(uint64 guid, uint8 group)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, GUID_LOPART(guid));
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -1713,7 +1713,7 @@ bool Group::SameSubGroup(Player const* member1, Player const* member2) const
}
// Allows setting sub groups both for online or offline members
void Group::ChangeMembersGroup(uint64 guid, uint8 group)
void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
{
// Only raid groups have sub groups
if (!isRaidGroup())
@@ -1744,7 +1744,7 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, GUID_LOPART(guid));
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
@@ -1784,7 +1784,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
if (GetLootMethod() == FREE_FOR_ALL)
return;
uint64 oldLooterGUID = GetLooterGuid();
ObjectGuid oldLooterGUID = GetLooterGuid();
member_citerator guid_itr = _getMemberCSlot(oldLooterGUID);
if (guid_itr != m_memberSlots.end())
{
@@ -1834,7 +1834,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
}
else
{
SetLooterGuid(0);
SetLooterGuid(ObjectGuid::Empty);
SendUpdate();
}
}
@@ -2136,8 +2136,8 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
bind.save = save;
bind.perm = permanent;
if (!load)
TC_LOG_DEBUG("maps", "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
GUID_LOPART(GetGUID()), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
TC_LOG_DEBUG("maps", "Group::BindToInstance: %s, storage id: %u is now bound to map %d, instance %d, difficulty %d",
GetGUID().ToString().c_str(), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
return &bind;
}
@@ -2201,12 +2201,12 @@ void Group::SetLootMethod(LootMethod method)
m_lootMethod = method;
}
void Group::SetLooterGuid(uint64 guid)
void Group::SetLooterGuid(ObjectGuid guid)
{
m_looterGuid = guid;
}
void Group::SetMasterLooterGuid(uint64 guid)
void Group::SetMasterLooterGuid(ObjectGuid guid)
{
m_masterLooterGuid = guid;
}
@@ -2216,7 +2216,7 @@ void Group::SetLootThreshold(ItemQualities threshold)
m_lootThreshold = threshold;
}
void Group::SetLfgRoles(uint64 guid, const uint8 roles)
void Group::SetLfgRoles(ObjectGuid guid, uint8 roles)
{
member_witerator slot = _getMemberWSlot(guid);
if (slot == m_memberSlots.end())
@@ -2256,19 +2256,19 @@ bool Group::IsCreated() const
return GetMembersCount() > 0;
}
uint64 Group::GetLeaderGUID() const
ObjectGuid Group::GetLeaderGUID() const
{
return m_leaderGuid;
}
uint64 Group::GetGUID() const
ObjectGuid Group::GetGUID() const
{
return m_guid;
}
uint32 Group::GetLowGUID() const
{
return GUID_LOPART(m_guid);
return m_guid.GetCounter();
}
char const* Group::GetLeaderName() const
@@ -2281,12 +2281,12 @@ LootMethod Group::GetLootMethod() const
return m_lootMethod;
}
uint64 Group::GetLooterGuid() const
ObjectGuid Group::GetLooterGuid() const
{
return m_looterGuid;
}
uint64 Group::GetMasterLooterGuid() const
ObjectGuid Group::GetMasterLooterGuid() const
{
return m_masterLooterGuid;
}
@@ -2296,25 +2296,25 @@ ItemQualities Group::GetLootThreshold() const
return m_lootThreshold;
}
bool Group::IsMember(uint64 guid) const
bool Group::IsMember(ObjectGuid guid) const
{
return _getMemberCSlot(guid) != m_memberSlots.end();
}
bool Group::IsLeader(uint64 guid) const
bool Group::IsLeader(ObjectGuid guid) const
{
return (GetLeaderGUID() == guid);
}
uint64 Group::GetMemberGUID(const std::string& name)
ObjectGuid Group::GetMemberGUID(const std::string& name)
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->name == name)
return itr->guid;
return 0;
return ObjectGuid::Empty;
}
bool Group::IsAssistant(uint64 guid) const
bool Group::IsAssistant(ObjectGuid guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
@@ -2322,7 +2322,7 @@ bool Group::IsAssistant(uint64 guid) const
return mslot->flags & MEMBER_FLAG_ASSISTANT;
}
bool Group::SameSubGroup(uint64 guid1, uint64 guid2) const
bool Group::SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const
{
member_citerator mslot2 = _getMemberCSlot(guid2);
if (mslot2 == m_memberSlots.end())
@@ -2330,7 +2330,7 @@ bool Group::SameSubGroup(uint64 guid1, uint64 guid2) const
return SameSubGroup(guid1, &*mslot2);
}
bool Group::SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
bool Group::SameSubGroup(ObjectGuid guid1, MemberSlot const* slot2) const
{
member_citerator mslot1 = _getMemberCSlot(guid1);
if (mslot1 == m_memberSlots.end() || !slot2)
@@ -2344,7 +2344,7 @@ bool Group::HasFreeSlotSubGroup(uint8 subgroup) const
}
uint8 Group::GetMemberGroup(uint64 guid) const
uint8 Group::GetMemberGroup(ObjectGuid guid) const
{
member_citerator mslot = _getMemberCSlot(guid);
if (mslot == m_memberSlots.end())
@@ -2362,7 +2362,7 @@ void Group::SetBattlefieldGroup(Battlefield *bg)
m_bfGroup = bg;
}
void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)
{
// Assistants, main assistants and main tanks are only available in raid groups
if (!isRaidGroup())
@@ -2394,7 +2394,7 @@ void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
stmt->setUInt8(0, slot->flags);
stmt->setUInt32(1, GUID_LOPART(guid));
stmt->setUInt32(1, guid.GetCounter());
CharacterDatabase.Execute(stmt);
@@ -2422,7 +2422,7 @@ bool Group::isRollLootActive() const
return !RollId.empty();
}
Group::Rolls::iterator Group::GetRoll(uint64 Guid)
Group::Rolls::iterator Group::GetRoll(ObjectGuid Guid)
{
Rolls::iterator iter;
for (iter=RollId.begin(); iter != RollId.end(); ++iter)
@@ -2436,7 +2436,7 @@ void Group::LinkMember(GroupReference* pRef)
m_memberMgr.insertFirst(pRef);
}
void Group::DelinkMember(uint64 guid)
void Group::DelinkMember(ObjectGuid guid)
{
GroupReference* ref = m_memberMgr.getFirst();
while (ref)
@@ -2468,7 +2468,7 @@ void Group::_initRaidSubGroupsCounter()
++m_subGroupsCounts[itr->group];
}
Group::member_citerator Group::_getMemberCSlot(uint64 Guid) const
Group::member_citerator Group::_getMemberCSlot(ObjectGuid Guid) const
{
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->guid == Guid)
@@ -2476,7 +2476,7 @@ Group::member_citerator Group::_getMemberCSlot(uint64 Guid) const
return m_memberSlots.end();
}
Group::member_witerator Group::_getMemberWSlot(uint64 Guid)
Group::member_witerator Group::_getMemberWSlot(ObjectGuid Guid)
{
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
if (itr->guid == Guid)