mirror of
https://github.com/TrinityCore/TrinityCore.git
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Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeam.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.h src/server/game/Battlegrounds/BattlegroundQueue.h src/server/game/Battlegrounds/BattlegroundScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/DungeonFinding/LFG.h src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/DungeonFinding/LFGQueue.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Creature/GossipDef.h src/server/game/Entities/Creature/TemporarySummon.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Groups/Group.cpp src/server/game/Groups/Group.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gm.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reset.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
@@ -36,7 +36,7 @@
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#include "LFGMgr.h"
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#include "UpdateFieldFlags.h"
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Roll::Roll(uint64 _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
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Roll::Roll(ObjectGuid _guid, LootItem const& li) : itemGUID(_guid), itemid(li.itemid),
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itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix), itemCount(li.count),
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totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0),
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rollVoteMask(ROLL_ALL_TYPE_NO_DISENCHANT) { }
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@@ -53,13 +53,13 @@ Loot* Roll::getLoot()
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return getTarget();
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}
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Group::Group() : m_leaderGuid(0), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
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Group::Group() : m_leaderGuid(), m_leaderName(""), m_groupType(GROUPTYPE_NORMAL),
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m_dungeonDifficulty(DUNGEON_DIFFICULTY_NORMAL), m_raidDifficulty(RAID_DIFFICULTY_10MAN_NORMAL),
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m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(0),
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m_masterLooterGuid(0), m_subGroupsCounts(NULL), m_guid(0), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
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m_bgGroup(NULL), m_bfGroup(NULL), m_lootMethod(FREE_FOR_ALL), m_lootThreshold(ITEM_QUALITY_UNCOMMON), m_looterGuid(),
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m_masterLooterGuid(), m_subGroupsCounts(NULL), m_guid(), m_counter(0), m_maxEnchantingLevel(0), m_dbStoreId(0)
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{
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for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = 0;
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m_targetIcons[i].Clear();
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}
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Group::~Group()
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@@ -91,10 +91,10 @@ Group::~Group()
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bool Group::Create(Player* leader)
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{
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uint64 leaderGuid = leader->GetGUID();
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ObjectGuid leaderGuid = leader->GetGUID();
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uint32 lowguid = sGroupMgr->GenerateGroupId();
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m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
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m_guid = ObjectGuid(HIGHGUID_GROUP, lowguid);
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m_leaderGuid = leaderGuid;
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m_leaderName = leader->GetName();
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leader->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GROUP_LEADER);
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@@ -110,7 +110,7 @@ bool Group::Create(Player* leader)
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m_lootThreshold = ITEM_QUALITY_UNCOMMON;
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m_looterGuid = leaderGuid;
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m_masterLooterGuid = 0;
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m_masterLooterGuid.Clear();
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m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
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m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
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@@ -130,22 +130,22 @@ bool Group::Create(Player* leader)
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uint8 index = 0;
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stmt->setUInt32(index++, m_dbStoreId);
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stmt->setUInt32(index++, GUID_LOPART(m_leaderGuid));
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stmt->setUInt32(index++, m_leaderGuid.GetCounter());
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stmt->setUInt8(index++, uint8(m_lootMethod));
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stmt->setUInt32(index++, GUID_LOPART(m_looterGuid));
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stmt->setUInt32(index++, m_looterGuid.GetCounter());
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stmt->setUInt8(index++, uint8(m_lootThreshold));
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stmt->setUInt32(index++, uint32(m_targetIcons[0]));
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stmt->setUInt32(index++, uint32(m_targetIcons[1]));
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stmt->setUInt32(index++, uint32(m_targetIcons[2]));
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stmt->setUInt32(index++, uint32(m_targetIcons[3]));
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stmt->setUInt32(index++, uint32(m_targetIcons[4]));
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stmt->setUInt32(index++, uint32(m_targetIcons[5]));
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stmt->setUInt32(index++, uint32(m_targetIcons[6]));
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stmt->setUInt32(index++, uint32(m_targetIcons[7]));
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stmt->setUInt64(index++, m_targetIcons[0].GetRawValue());
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stmt->setUInt64(index++, m_targetIcons[1].GetRawValue());
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stmt->setUInt64(index++, m_targetIcons[2].GetRawValue());
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stmt->setUInt64(index++, m_targetIcons[3].GetRawValue());
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stmt->setUInt64(index++, m_targetIcons[4].GetRawValue());
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stmt->setUInt64(index++, m_targetIcons[5].GetRawValue());
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stmt->setUInt64(index++, m_targetIcons[6].GetRawValue());
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stmt->setUInt64(index++, m_targetIcons[7].GetRawValue());
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stmt->setUInt8(index++, uint8(m_groupType));
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stmt->setUInt32(index++, uint8(m_dungeonDifficulty));
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stmt->setUInt32(index++, uint8(m_raidDifficulty));
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stmt->setUInt32(index++, GUID_LOPART(m_masterLooterGuid));
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stmt->setUInt32(index++, m_masterLooterGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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@@ -163,19 +163,19 @@ bool Group::Create(Player* leader)
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void Group::LoadGroupFromDB(Field* fields)
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{
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m_dbStoreId = fields[16].GetUInt32();
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m_guid = MAKE_NEW_GUID(sGroupMgr->GenerateGroupId(), 0, HIGHGUID_GROUP);
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m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_guid = ObjectGuid(HIGHGUID_GROUP, sGroupMgr->GenerateGroupId());
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m_leaderGuid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
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// group leader not exist
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if (!sObjectMgr->GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
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if (!sObjectMgr->GetPlayerNameByGUID(m_leaderGuid, m_leaderName))
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return;
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m_lootMethod = LootMethod(fields[1].GetUInt8());
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m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_looterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[2].GetUInt32());
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m_lootThreshold = ItemQualities(fields[3].GetUInt8());
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for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = fields[4+i].GetUInt32();
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m_targetIcons[i].Set(fields[4 + i].GetUInt64());
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m_groupType = GroupType(fields[12].GetUInt8());
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if (m_groupType & GROUPTYPE_RAID)
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@@ -193,7 +193,7 @@ void Group::LoadGroupFromDB(Field* fields)
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else
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m_raidDifficulty = Difficulty(r_diff);
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m_masterLooterGuid = MAKE_NEW_GUID(fields[15].GetUInt32(), 0, HIGHGUID_PLAYER);
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m_masterLooterGuid = ObjectGuid(HIGHGUID_PLAYER, fields[15].GetUInt32());
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if (m_groupType & GROUPTYPE_LFG)
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sLFGMgr->_LoadFromDB(fields, GetGUID());
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@@ -202,7 +202,7 @@ void Group::LoadGroupFromDB(Field* fields)
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void Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup, uint8 roles)
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{
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MemberSlot member;
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member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
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member.guid = ObjectGuid(HIGHGUID_PLAYER, guidLow);
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// skip non-existed member
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if (!sObjectMgr->GetPlayerNameByGUID(member.guid, member.name))
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@@ -345,7 +345,7 @@ void Group::RemoveAllInvites()
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m_invitees.clear();
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}
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Player* Group::GetInvited(uint64 guid) const
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Player* Group::GetInvited(ObjectGuid guid) const
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{
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for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
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{
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@@ -414,7 +414,7 @@ bool Group::AddMember(Player* player)
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if (!isRaidGroup()) // reset targetIcons for non-raid-groups
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{
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for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
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m_targetIcons[i] = 0;
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m_targetIcons[i].Clear();
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}
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// insert into the table if we're not a battleground group
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@@ -423,7 +423,7 @@ bool Group::AddMember(Player* player)
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
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stmt->setUInt32(0, m_dbStoreId);
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stmt->setUInt32(1, GUID_LOPART(member.guid));
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stmt->setUInt32(1, member.guid.GetCounter());
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stmt->setUInt8(2, member.flags);
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stmt->setUInt8(3, member.group);
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stmt->setUInt8(4, member.roles);
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@@ -513,7 +513,7 @@ bool Group::AddMember(Player* player)
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return true;
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}
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bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= NULL*/)
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bool Group::RemoveMember(ObjectGuid guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /*= 0*/, const char* reason /*= NULL*/)
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{
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BroadcastGroupUpdate();
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@@ -565,7 +565,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
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if (!isBGGroup() && !isBFGroup())
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
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stmt->setUInt32(0, GUID_LOPART(guid));
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stmt->setUInt32(0, guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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DelinkMember(guid);
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}
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@@ -644,7 +644,7 @@ bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOV
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}
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}
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void Group::ChangeLeader(uint64 newLeaderGuid)
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void Group::ChangeLeader(ObjectGuid newLeaderGuid)
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{
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member_witerator slot = _getMemberWSlot(newLeaderGuid);
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@@ -850,7 +850,7 @@ void Group::SendLootStartRollToPlayer(uint32 countDown, uint32 mapId, Player* p,
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p->GetSession()->SendPacket(&data);
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}
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void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
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void Group::SendLootRoll(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
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{
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WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
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data << uint64(sourceGuid); // guid of the item rolled
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@@ -874,7 +874,7 @@ void Group::SendLootRoll(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber,
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}
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}
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void Group::SendLootRollWon(uint64 sourceGuid, uint64 targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
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void Group::SendLootRollWon(ObjectGuid sourceGuid, ObjectGuid targetGuid, uint8 rollNumber, uint8 rollType, Roll const& roll)
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{
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WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
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data << uint64(sourceGuid); // guid of the item rolled
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@@ -926,12 +926,12 @@ void Group::SendLooter(Creature* creature, Player* groupLooter)
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data << uint64(creature->GetGUID());
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if (GetLootMethod() == MASTER_LOOT && creature->loot.hasOverThresholdItem())
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data.appendPackGUID(GetMasterLooterGuid());
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data << GetMasterLooterGuid().WriteAsPacked();
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else
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data << uint8(0);
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if (groupLooter)
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data.append(groupLooter->GetPackGUID());
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data << groupLooter->GetPackGUID();
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else
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data << uint8(0);
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@@ -959,7 +959,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
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//roll for over-threshold item if it's one-player loot
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if (item->Quality >= uint32(m_lootThreshold))
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{
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uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
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ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
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Roll* r = new Roll(newitemGUID, *i);
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//a vector is filled with only near party members
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@@ -1043,7 +1043,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
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continue;
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}
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uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
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ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
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Roll* r = new Roll(newitemGUID, *i);
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//a vector is filled with only near party members
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@@ -1104,7 +1104,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
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//roll for over-threshold item if it's one-player loot
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if (item->Quality >= uint32(m_lootThreshold))
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{
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uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
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ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
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Roll* r = new Roll(newitemGUID, *i);
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for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
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@@ -1179,7 +1179,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
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continue;
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item = sObjectMgr->GetItemTemplate(i->itemid);
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uint64 newitemGUID = MAKE_NEW_GUID(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), 0, HIGHGUID_ITEM);
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ObjectGuid newitemGUID = ObjectGuid(HIGHGUID_ITEM, sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM));
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Roll* r = new Roll(newitemGUID, *i);
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for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
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@@ -1282,7 +1282,7 @@ void Group::MasterLoot(Loot* loot, WorldObject* pLootedObject)
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}
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}
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void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choice)
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void Group::CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choice)
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{
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Rolls::iterator rollI = GetRoll(Guid);
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if (rollI == RollId.end())
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@@ -1301,22 +1301,22 @@ void Group::CountRollVote(uint64 playerGUID, uint64 Guid, uint8 Choice)
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switch (Choice)
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{
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case ROLL_PASS: // Player choose pass
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SendLootRoll(0, playerGUID, 128, ROLL_PASS, *roll);
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SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_PASS, *roll);
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++roll->totalPass;
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itr->second = PASS;
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break;
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case ROLL_NEED: // player choose Need
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SendLootRoll(0, playerGUID, 0, 0, *roll);
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SendLootRoll(ObjectGuid::Empty, playerGUID, 0, 0, *roll);
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++roll->totalNeed;
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itr->second = NEED;
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break;
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case ROLL_GREED: // player choose Greed
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SendLootRoll(0, playerGUID, 128, ROLL_GREED, *roll);
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SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_GREED, *roll);
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++roll->totalGreed;
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itr->second = GREED;
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break;
|
||||
case ROLL_DISENCHANT: // player choose Disenchant
|
||||
SendLootRoll(0, playerGUID, 128, ROLL_DISENCHANT, *roll);
|
||||
SendLootRoll(ObjectGuid::Empty, playerGUID, 128, ROLL_DISENCHANT, *roll);
|
||||
++roll->totalGreed;
|
||||
itr->second = DISENCHANT;
|
||||
break;
|
||||
@@ -1356,7 +1356,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
|
||||
if (!roll->playerVote.empty())
|
||||
{
|
||||
uint8 maxresul = 0;
|
||||
uint64 maxguid = (*roll->playerVote.begin()).first;
|
||||
ObjectGuid maxguid = (*roll->playerVote.begin()).first;
|
||||
Player* player;
|
||||
|
||||
for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
|
||||
@@ -1365,14 +1365,14 @@ void Group::CountTheRoll(Rolls::iterator rollI)
|
||||
continue;
|
||||
|
||||
uint8 randomN = urand(1, 100);
|
||||
SendLootRoll(0, itr->first, randomN, ROLL_NEED, *roll);
|
||||
SendLootRoll(ObjectGuid::Empty, itr->first, randomN, ROLL_NEED, *roll);
|
||||
if (maxresul < randomN)
|
||||
{
|
||||
maxguid = itr->first;
|
||||
maxresul = randomN;
|
||||
}
|
||||
}
|
||||
SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
|
||||
SendLootRollWon(ObjectGuid::Empty, maxguid, maxresul, ROLL_NEED, *roll);
|
||||
player = ObjectAccessor::FindPlayer(maxguid);
|
||||
|
||||
if (player && player->GetSession())
|
||||
@@ -1402,7 +1402,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
|
||||
if (!roll->playerVote.empty())
|
||||
{
|
||||
uint8 maxresul = 0;
|
||||
uint64 maxguid = (*roll->playerVote.begin()).first;
|
||||
ObjectGuid maxguid = (*roll->playerVote.begin()).first;
|
||||
Player* player;
|
||||
RollVote rollvote = NOT_VALID;
|
||||
|
||||
@@ -1413,7 +1413,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
|
||||
continue;
|
||||
|
||||
uint8 randomN = urand(1, 100);
|
||||
SendLootRoll(0, itr->first, randomN, itr->second, *roll);
|
||||
SendLootRoll(ObjectGuid::Empty, itr->first, randomN, itr->second, *roll);
|
||||
if (maxresul < randomN)
|
||||
{
|
||||
maxguid = itr->first;
|
||||
@@ -1421,7 +1421,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
|
||||
rollvote = itr->second;
|
||||
}
|
||||
}
|
||||
SendLootRollWon(0, maxguid, maxresul, rollvote, *roll);
|
||||
SendLootRollWon(ObjectGuid::Empty, maxguid, maxresul, rollvote, *roll);
|
||||
player = ObjectAccessor::FindPlayer(maxguid);
|
||||
|
||||
if (player && player->GetSession())
|
||||
@@ -1490,16 +1490,16 @@ void Group::CountTheRoll(Rolls::iterator rollI)
|
||||
delete roll;
|
||||
}
|
||||
|
||||
void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
|
||||
void Group::SetTargetIcon(uint8 id, ObjectGuid whoGuid, ObjectGuid targetGuid)
|
||||
{
|
||||
if (id >= TARGETICONCOUNT)
|
||||
return;
|
||||
|
||||
// clean other icons
|
||||
if (targetGuid != 0)
|
||||
if (targetGuid)
|
||||
for (int i=0; i<TARGETICONCOUNT; ++i)
|
||||
if (m_targetIcons[i] == targetGuid)
|
||||
SetTargetIcon(i, 0, 0);
|
||||
SetTargetIcon(i, ObjectGuid::Empty, ObjectGuid::Empty);
|
||||
|
||||
m_targetIcons[id] = targetGuid;
|
||||
|
||||
@@ -1521,7 +1521,7 @@ void Group::SendTargetIconList(WorldSession* session)
|
||||
|
||||
for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
|
||||
{
|
||||
if (m_targetIcons[i] == 0)
|
||||
if (m_targetIcons[i].IsEmpty())
|
||||
continue;
|
||||
|
||||
data << uint8(i);
|
||||
@@ -1537,7 +1537,7 @@ void Group::SendUpdate()
|
||||
SendUpdateToPlayer(witr->guid, &(*witr));
|
||||
}
|
||||
|
||||
void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot)
|
||||
void Group::SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot)
|
||||
{
|
||||
Player* player = ObjectAccessor::FindPlayer(playerGUID);
|
||||
|
||||
@@ -1639,12 +1639,12 @@ void Group::BroadcastAddonMessagePacket(WorldPacket* packet, const std::string&
|
||||
}
|
||||
}
|
||||
|
||||
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
|
||||
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignoredPlayer)
|
||||
{
|
||||
for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
|
||||
{
|
||||
Player* player = itr->GetSource();
|
||||
if (!player || (ignore != 0 && player->GetGUID() == ignore) || (ignorePlayersInBGRaid && player->GetGroup() != this))
|
||||
if (!player || (!ignoredPlayer.IsEmpty() && player->GetGUID() == ignoredPlayer) || (ignorePlayersInBGRaid && player->GetGroup() != this))
|
||||
continue;
|
||||
|
||||
if (player->GetSession() && (group == -1 || itr->getSubGroup() == group))
|
||||
@@ -1678,7 +1678,7 @@ void Group::OfflineReadyCheck()
|
||||
}
|
||||
}
|
||||
|
||||
bool Group::_setMembersGroup(uint64 guid, uint8 group)
|
||||
bool Group::_setMembersGroup(ObjectGuid guid, uint8 group)
|
||||
{
|
||||
member_witerator slot = _getMemberWSlot(guid);
|
||||
if (slot == m_memberSlots.end())
|
||||
@@ -1693,7 +1693,7 @@ bool Group::_setMembersGroup(uint64 guid, uint8 group)
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
|
||||
|
||||
stmt->setUInt8(0, group);
|
||||
stmt->setUInt32(1, GUID_LOPART(guid));
|
||||
stmt->setUInt32(1, guid.GetCounter());
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
@@ -1713,7 +1713,7 @@ bool Group::SameSubGroup(Player const* member1, Player const* member2) const
|
||||
}
|
||||
|
||||
// Allows setting sub groups both for online or offline members
|
||||
void Group::ChangeMembersGroup(uint64 guid, uint8 group)
|
||||
void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
|
||||
{
|
||||
// Only raid groups have sub groups
|
||||
if (!isRaidGroup())
|
||||
@@ -1744,7 +1744,7 @@ void Group::ChangeMembersGroup(uint64 guid, uint8 group)
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
|
||||
|
||||
stmt->setUInt8(0, group);
|
||||
stmt->setUInt32(1, GUID_LOPART(guid));
|
||||
stmt->setUInt32(1, guid.GetCounter());
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
}
|
||||
@@ -1784,7 +1784,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
|
||||
if (GetLootMethod() == FREE_FOR_ALL)
|
||||
return;
|
||||
|
||||
uint64 oldLooterGUID = GetLooterGuid();
|
||||
ObjectGuid oldLooterGUID = GetLooterGuid();
|
||||
member_citerator guid_itr = _getMemberCSlot(oldLooterGUID);
|
||||
if (guid_itr != m_memberSlots.end())
|
||||
{
|
||||
@@ -1834,7 +1834,7 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
|
||||
}
|
||||
else
|
||||
{
|
||||
SetLooterGuid(0);
|
||||
SetLooterGuid(ObjectGuid::Empty);
|
||||
SendUpdate();
|
||||
}
|
||||
}
|
||||
@@ -2136,8 +2136,8 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
|
||||
bind.save = save;
|
||||
bind.perm = permanent;
|
||||
if (!load)
|
||||
TC_LOG_DEBUG("maps", "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
|
||||
GUID_LOPART(GetGUID()), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
|
||||
TC_LOG_DEBUG("maps", "Group::BindToInstance: %s, storage id: %u is now bound to map %d, instance %d, difficulty %d",
|
||||
GetGUID().ToString().c_str(), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
|
||||
|
||||
return &bind;
|
||||
}
|
||||
@@ -2201,12 +2201,12 @@ void Group::SetLootMethod(LootMethod method)
|
||||
m_lootMethod = method;
|
||||
}
|
||||
|
||||
void Group::SetLooterGuid(uint64 guid)
|
||||
void Group::SetLooterGuid(ObjectGuid guid)
|
||||
{
|
||||
m_looterGuid = guid;
|
||||
}
|
||||
|
||||
void Group::SetMasterLooterGuid(uint64 guid)
|
||||
void Group::SetMasterLooterGuid(ObjectGuid guid)
|
||||
{
|
||||
m_masterLooterGuid = guid;
|
||||
}
|
||||
@@ -2216,7 +2216,7 @@ void Group::SetLootThreshold(ItemQualities threshold)
|
||||
m_lootThreshold = threshold;
|
||||
}
|
||||
|
||||
void Group::SetLfgRoles(uint64 guid, const uint8 roles)
|
||||
void Group::SetLfgRoles(ObjectGuid guid, uint8 roles)
|
||||
{
|
||||
member_witerator slot = _getMemberWSlot(guid);
|
||||
if (slot == m_memberSlots.end())
|
||||
@@ -2256,19 +2256,19 @@ bool Group::IsCreated() const
|
||||
return GetMembersCount() > 0;
|
||||
}
|
||||
|
||||
uint64 Group::GetLeaderGUID() const
|
||||
ObjectGuid Group::GetLeaderGUID() const
|
||||
{
|
||||
return m_leaderGuid;
|
||||
}
|
||||
|
||||
uint64 Group::GetGUID() const
|
||||
ObjectGuid Group::GetGUID() const
|
||||
{
|
||||
return m_guid;
|
||||
}
|
||||
|
||||
uint32 Group::GetLowGUID() const
|
||||
{
|
||||
return GUID_LOPART(m_guid);
|
||||
return m_guid.GetCounter();
|
||||
}
|
||||
|
||||
char const* Group::GetLeaderName() const
|
||||
@@ -2281,12 +2281,12 @@ LootMethod Group::GetLootMethod() const
|
||||
return m_lootMethod;
|
||||
}
|
||||
|
||||
uint64 Group::GetLooterGuid() const
|
||||
ObjectGuid Group::GetLooterGuid() const
|
||||
{
|
||||
return m_looterGuid;
|
||||
}
|
||||
|
||||
uint64 Group::GetMasterLooterGuid() const
|
||||
ObjectGuid Group::GetMasterLooterGuid() const
|
||||
{
|
||||
return m_masterLooterGuid;
|
||||
}
|
||||
@@ -2296,25 +2296,25 @@ ItemQualities Group::GetLootThreshold() const
|
||||
return m_lootThreshold;
|
||||
}
|
||||
|
||||
bool Group::IsMember(uint64 guid) const
|
||||
bool Group::IsMember(ObjectGuid guid) const
|
||||
{
|
||||
return _getMemberCSlot(guid) != m_memberSlots.end();
|
||||
}
|
||||
|
||||
bool Group::IsLeader(uint64 guid) const
|
||||
bool Group::IsLeader(ObjectGuid guid) const
|
||||
{
|
||||
return (GetLeaderGUID() == guid);
|
||||
}
|
||||
|
||||
uint64 Group::GetMemberGUID(const std::string& name)
|
||||
ObjectGuid Group::GetMemberGUID(const std::string& name)
|
||||
{
|
||||
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
||||
if (itr->name == name)
|
||||
return itr->guid;
|
||||
return 0;
|
||||
return ObjectGuid::Empty;
|
||||
}
|
||||
|
||||
bool Group::IsAssistant(uint64 guid) const
|
||||
bool Group::IsAssistant(ObjectGuid guid) const
|
||||
{
|
||||
member_citerator mslot = _getMemberCSlot(guid);
|
||||
if (mslot == m_memberSlots.end())
|
||||
@@ -2322,7 +2322,7 @@ bool Group::IsAssistant(uint64 guid) const
|
||||
return mslot->flags & MEMBER_FLAG_ASSISTANT;
|
||||
}
|
||||
|
||||
bool Group::SameSubGroup(uint64 guid1, uint64 guid2) const
|
||||
bool Group::SameSubGroup(ObjectGuid guid1, ObjectGuid guid2) const
|
||||
{
|
||||
member_citerator mslot2 = _getMemberCSlot(guid2);
|
||||
if (mslot2 == m_memberSlots.end())
|
||||
@@ -2330,7 +2330,7 @@ bool Group::SameSubGroup(uint64 guid1, uint64 guid2) const
|
||||
return SameSubGroup(guid1, &*mslot2);
|
||||
}
|
||||
|
||||
bool Group::SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
|
||||
bool Group::SameSubGroup(ObjectGuid guid1, MemberSlot const* slot2) const
|
||||
{
|
||||
member_citerator mslot1 = _getMemberCSlot(guid1);
|
||||
if (mslot1 == m_memberSlots.end() || !slot2)
|
||||
@@ -2344,7 +2344,7 @@ bool Group::HasFreeSlotSubGroup(uint8 subgroup) const
|
||||
}
|
||||
|
||||
|
||||
uint8 Group::GetMemberGroup(uint64 guid) const
|
||||
uint8 Group::GetMemberGroup(ObjectGuid guid) const
|
||||
{
|
||||
member_citerator mslot = _getMemberCSlot(guid);
|
||||
if (mslot == m_memberSlots.end())
|
||||
@@ -2362,7 +2362,7 @@ void Group::SetBattlefieldGroup(Battlefield *bg)
|
||||
m_bfGroup = bg;
|
||||
}
|
||||
|
||||
void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
|
||||
void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag)
|
||||
{
|
||||
// Assistants, main assistants and main tanks are only available in raid groups
|
||||
if (!isRaidGroup())
|
||||
@@ -2394,7 +2394,7 @@ void Group::SetGroupMemberFlag(uint64 guid, bool apply, GroupMemberFlags flag)
|
||||
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
|
||||
|
||||
stmt->setUInt8(0, slot->flags);
|
||||
stmt->setUInt32(1, GUID_LOPART(guid));
|
||||
stmt->setUInt32(1, guid.GetCounter());
|
||||
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
@@ -2422,7 +2422,7 @@ bool Group::isRollLootActive() const
|
||||
return !RollId.empty();
|
||||
}
|
||||
|
||||
Group::Rolls::iterator Group::GetRoll(uint64 Guid)
|
||||
Group::Rolls::iterator Group::GetRoll(ObjectGuid Guid)
|
||||
{
|
||||
Rolls::iterator iter;
|
||||
for (iter=RollId.begin(); iter != RollId.end(); ++iter)
|
||||
@@ -2436,7 +2436,7 @@ void Group::LinkMember(GroupReference* pRef)
|
||||
m_memberMgr.insertFirst(pRef);
|
||||
}
|
||||
|
||||
void Group::DelinkMember(uint64 guid)
|
||||
void Group::DelinkMember(ObjectGuid guid)
|
||||
{
|
||||
GroupReference* ref = m_memberMgr.getFirst();
|
||||
while (ref)
|
||||
@@ -2468,7 +2468,7 @@ void Group::_initRaidSubGroupsCounter()
|
||||
++m_subGroupsCounts[itr->group];
|
||||
}
|
||||
|
||||
Group::member_citerator Group::_getMemberCSlot(uint64 Guid) const
|
||||
Group::member_citerator Group::_getMemberCSlot(ObjectGuid Guid) const
|
||||
{
|
||||
for (member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
||||
if (itr->guid == Guid)
|
||||
@@ -2476,7 +2476,7 @@ Group::member_citerator Group::_getMemberCSlot(uint64 Guid) const
|
||||
return m_memberSlots.end();
|
||||
}
|
||||
|
||||
Group::member_witerator Group::_getMemberWSlot(uint64 Guid)
|
||||
Group::member_witerator Group::_getMemberWSlot(ObjectGuid Guid)
|
||||
{
|
||||
for (member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
|
||||
if (itr->guid == Guid)
|
||||
|
||||
Reference in New Issue
Block a user