Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren
2014-09-20 11:05:30 +02:00
597 changed files with 9276 additions and 9366 deletions

View File

@@ -30,11 +30,11 @@
void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
{
uint64 guildGuid, playerGuid;
ObjectGuid guildGuid, playerGuid;
recvPacket >> guildGuid >> playerGuid;
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %u Target: %u",
GetPlayerInfo().c_str(), GUID_LOPART(guildGuid), GUID_LOPART(playerGuid));
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %s Target: %s",
GetPlayerInfo().c_str(), guildGuid.ToString().c_str(), playerGuid.ToString().c_str());
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(playerGuid))
@@ -74,7 +74,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(playerGuid[3]);
recvPacket.ReadByteSeq(playerGuid[0]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(playerGuid));
TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveMember(this, playerGuid);
@@ -130,7 +130,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(targetGuid[1]);
recvPacket.ReadByteSeq(targetGuid[7]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid));
TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, targetGuid, false);
@@ -158,7 +158,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(targetGuid[4]);
recvPacket.ReadByteSeq(targetGuid[3]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid));
TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleUpdateMemberRank(this, targetGuid, true);
@@ -206,8 +206,8 @@ void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(targetGuid[6]);
recvPacket.ReadByteSeq(setterGuid[7]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %u Rank: %u, Issuer: %u",
GetPlayerInfo().c_str(), GUID_LOPART(targetGuid), rankId, GUID_LOPART(setterGuid));
TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %s Rank: %u, Issuer: %s",
GetPlayerInfo().c_str(), targetGuid.ToString().c_str(), rankId, setterGuid.ToString().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId);
@@ -264,8 +264,8 @@ void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
std::string note = recvPacket.ReadString(noteLength);
recvPacket.ReadByteSeq(playerGuid[2]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %u, Note: %s, Public: %u",
GetPlayerInfo().c_str(), GUID_LOPART(playerGuid), note.c_str(), ispublic);
TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %s, Note: %s, Public: %u",
GetPlayerInfo().c_str(), playerGuid.ToString().c_str(), note.c_str(), ispublic);
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMemberNote(this, note, playerGuid, ispublic);
@@ -293,8 +293,8 @@ void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guildGuid[6]);
recvPacket.ReadByteSeq(guildGuid[2]);
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %u",
GetPlayerInfo().c_str(), GUID_LOPART(guildGuid));
TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %s",
GetPlayerInfo().c_str(), guildGuid.ToString().c_str());
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(_player->GetGUID()))
@@ -339,15 +339,14 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
uint64 vendorGuid;
ObjectGuid vendorGuid;
recvPacket >> vendorGuid;
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
"] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
, GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
, GetPlayerInfo().c_str(), vendorGuid.ToString().c_str(), emblemInfo.GetStyle()
, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
@@ -393,12 +392,12 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recvPacket */)
// Called when clicking on Guild bank gameobject
void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
{
uint64 guid;
ObjectGuid guid;
bool sendAllSlots;
recvPacket >> guid >> sendAllSlots;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
, GetPlayerInfo().c_str(), guid, sendAllSlots);
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: [%s] AllSlots: %u"
, GetPlayerInfo().c_str(), guid.ToString().c_str(), sendAllSlots);
GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK);
if (!go)
@@ -417,14 +416,14 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
// Called when opening guild bank tab only (first one)
void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket)
{
uint64 guid;
ObjectGuid guid;
uint8 tabId;
bool sendAllSlots;
bool full;
recvPacket >> guid >> tabId >> sendAllSlots;
recvPacket >> guid >> tabId >> full;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, AllSlots: %u"
, GetPlayerInfo().c_str(), guid, tabId, sendAllSlots);
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u"
, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, full);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -433,12 +432,12 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket)
void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket)
{
uint64 guid;
ObjectGuid guid;
uint64 money;
recvPacket >> guid >> money;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
GetPlayerInfo().c_str(), guid, money);
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: [%s], money: " UI64FMTD,
GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
@@ -448,12 +447,12 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket)
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvPacket)
{
uint64 guid;
ObjectGuid guid;
uint64 money;
recvPacket >> guid >> money;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
GetPlayerInfo().c_str(), guid, money);
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: [%s], money: " UI64FMTD,
GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -464,7 +463,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
uint64 GoGuid;
ObjectGuid GoGuid;
recvPacket >> GoGuid;
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -544,13 +543,13 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket)
void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket)
{
uint64 guid;
ObjectGuid guid;
recvPacket >> guid;
uint8 tabId;
recvPacket >> tabId;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId);
if (!guid || GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -559,14 +558,14 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket)
void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvPacket)
{
uint64 guid;
ObjectGuid guid;
uint8 tabId;
std::string name, icon;
recvPacket >> guid >> tabId >> name >> icon;
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
, GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s"
, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, name.c_str(), icon.c_str());
if (!name.empty() && !icon.empty())
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -633,7 +632,7 @@ void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvPacket)
recvPacket.ReadByteSeq(guildGuid[0]);
recvPacket.ReadByteSeq(guildGuid[4]);
TC_LOG_DEBUG("guild", "CMSG_QUERY_GUILD_XP [%s]: Guild: %u", GetPlayerInfo().c_str(), GUID_LOPART(guildGuid));
TC_LOG_DEBUG("guild", "CMSG_QUERY_GUILD_XP [%s]: Guild: %s", GetPlayerInfo().c_str(), guildGuid.ToString().c_str());
if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
if (guild->IsMember(_player->GetGUID()))