mirror of
https://github.com/TrinityCore/TrinityCore.git
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Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.h src/server/game/Battlegrounds/ArenaScore.h src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeam.h src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.cpp src/server/game/Battlegrounds/BattlegroundMgr.h src/server/game/Battlegrounds/BattlegroundQueue.h src/server/game/Battlegrounds/BattlegroundScore.h src/server/game/Battlegrounds/Zones/BattlegroundAB.h src/server/game/Battlegrounds/Zones/BattlegroundAV.h src/server/game/Battlegrounds/Zones/BattlegroundEY.h src/server/game/Battlegrounds/Zones/BattlegroundIC.h src/server/game/Battlegrounds/Zones/BattlegroundSA.h src/server/game/Battlegrounds/Zones/BattlegroundWS.h src/server/game/DungeonFinding/LFG.h src/server/game/DungeonFinding/LFGMgr.cpp src/server/game/DungeonFinding/LFGMgr.h src/server/game/DungeonFinding/LFGQueue.cpp src/server/game/DungeonFinding/LFGQueue.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/Creature/GossipDef.h src/server/game/Entities/Creature/TemporarySummon.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/Object.h src/server/game/Entities/Object/ObjectDefines.h src/server/game/Entities/Object/Updates/UpdateData.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Entities/Unit/Unit.h src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Groups/Group.cpp src/server/game/Groups/Group.h src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CalendarHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/GuildHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/LFGHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Handlers/NPCHandler.cpp src/server/game/Handlers/PetHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Handlers/VehicleHandler.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Spells/Spell.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gm.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_reset.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_durotar.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_ungoro_crater.cpp src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_generic.cpp src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
@@ -30,11 +30,11 @@
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void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
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{
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uint64 guildGuid, playerGuid;
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ObjectGuid guildGuid, playerGuid;
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recvPacket >> guildGuid >> playerGuid;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %u Target: %u",
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GetPlayerInfo().c_str(), GUID_LOPART(guildGuid), GUID_LOPART(playerGuid));
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TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY [%s]: Guild: %s Target: %s",
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GetPlayerInfo().c_str(), guildGuid.ToString().c_str(), playerGuid.ToString().c_str());
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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if (guild->IsMember(playerGuid))
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@@ -74,7 +74,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
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recvPacket.ReadByteSeq(playerGuid[3]);
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recvPacket.ReadByteSeq(playerGuid[0]);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(playerGuid));
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TC_LOG_DEBUG("guild", "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerGuid.ToString().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleRemoveMember(this, playerGuid);
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@@ -130,7 +130,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
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recvPacket.ReadByteSeq(targetGuid[1]);
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recvPacket.ReadByteSeq(targetGuid[7]);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid));
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TC_LOG_DEBUG("guild", "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleUpdateMemberRank(this, targetGuid, false);
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@@ -158,7 +158,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
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recvPacket.ReadByteSeq(targetGuid[4]);
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recvPacket.ReadByteSeq(targetGuid[3]);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %u", GetPlayerInfo().c_str(), GUID_LOPART(targetGuid));
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TC_LOG_DEBUG("guild", "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), targetGuid.ToString().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleUpdateMemberRank(this, targetGuid, true);
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@@ -206,8 +206,8 @@ void WorldSession::HandleGuildAssignRankOpcode(WorldPacket& recvPacket)
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recvPacket.ReadByteSeq(targetGuid[6]);
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recvPacket.ReadByteSeq(setterGuid[7]);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %u Rank: %u, Issuer: %u",
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GetPlayerInfo().c_str(), GUID_LOPART(targetGuid), rankId, GUID_LOPART(setterGuid));
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TC_LOG_DEBUG("guild", "CMSG_GUILD_ASSIGN_MEMBER_RANK [%s]: Target: %s Rank: %u, Issuer: %s",
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GetPlayerInfo().c_str(), targetGuid.ToString().c_str(), rankId, setterGuid.ToString().c_str());
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetMemberRank(this, targetGuid, setterGuid, rankId);
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@@ -264,8 +264,8 @@ void WorldSession::HandleGuildSetNoteOpcode(WorldPacket& recvPacket)
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std::string note = recvPacket.ReadString(noteLength);
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recvPacket.ReadByteSeq(playerGuid[2]);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %u, Note: %s, Public: %u",
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GetPlayerInfo().c_str(), GUID_LOPART(playerGuid), note.c_str(), ispublic);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_SET_NOTE [%s]: Target: %s, Note: %s, Public: %u",
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GetPlayerInfo().c_str(), playerGuid.ToString().c_str(), note.c_str(), ispublic);
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if (Guild* guild = GetPlayer()->GetGuild())
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guild->HandleSetMemberNote(this, note, playerGuid, ispublic);
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@@ -293,8 +293,8 @@ void WorldSession::HandleGuildQueryRanksOpcode(WorldPacket& recvPacket)
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recvPacket.ReadByteSeq(guildGuid[6]);
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recvPacket.ReadByteSeq(guildGuid[2]);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %u",
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GetPlayerInfo().c_str(), GUID_LOPART(guildGuid));
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TC_LOG_DEBUG("guild", "CMSG_GUILD_QUERY_RANKS [%s]: Guild: %s",
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GetPlayerInfo().c_str(), guildGuid.ToString().c_str());
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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if (guild->IsMember(_player->GetGUID()))
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@@ -339,15 +339,14 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
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void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
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{
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uint64 vendorGuid;
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ObjectGuid vendorGuid;
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recvPacket >> vendorGuid;
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EmblemInfo emblemInfo;
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emblemInfo.ReadPacket(recvPacket);
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TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
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"] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
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, GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
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TC_LOG_DEBUG("guild", "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [%s] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
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, GetPlayerInfo().c_str(), vendorGuid.ToString().c_str(), emblemInfo.GetStyle()
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, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
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, emblemInfo.GetBorderColor(), emblemInfo.GetBackgroundColor());
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@@ -393,12 +392,12 @@ void WorldSession::HandleGuildPermissions(WorldPacket& /* recvPacket */)
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// Called when clicking on Guild bank gameobject
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void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
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{
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uint64 guid;
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ObjectGuid guid;
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bool sendAllSlots;
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recvPacket >> guid >> sendAllSlots;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
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, GetPlayerInfo().c_str(), guid, sendAllSlots);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANKER_ACTIVATE [%s]: [%s] AllSlots: %u"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), sendAllSlots);
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GameObject const* const go = GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK);
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if (!go)
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@@ -417,14 +416,14 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvPacket)
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// Called when opening guild bank tab only (first one)
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void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket)
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{
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uint64 guid;
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ObjectGuid guid;
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uint8 tabId;
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bool sendAllSlots;
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bool full;
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recvPacket >> guid >> tabId >> sendAllSlots;
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recvPacket >> guid >> tabId >> full;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, AllSlots: %u"
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, GetPlayerInfo().c_str(), guid, tabId, sendAllSlots);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_QUERY_TAB [%s]: %s, TabId: %u, ShowTabs: %u"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, full);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -433,12 +432,12 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvPacket)
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void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket)
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{
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uint64 guid;
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ObjectGuid guid;
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uint64 money;
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recvPacket >> guid >> money;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
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GetPlayerInfo().c_str(), guid, money);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: [%s], money: " UI64FMTD,
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GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (money && GetPlayer()->HasEnoughMoney(money))
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@@ -448,12 +447,12 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvPacket)
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void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvPacket)
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{
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uint64 guid;
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ObjectGuid guid;
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uint64 money;
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recvPacket >> guid >> money;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: " UI64FMTD,
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GetPlayerInfo().c_str(), guid, money);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: [%s], money: " UI64FMTD,
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GetPlayerInfo().c_str(), guid.ToString().c_str(), money);
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if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -464,7 +463,7 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket)
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{
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
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uint64 GoGuid;
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ObjectGuid GoGuid;
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recvPacket >> GoGuid;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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@@ -544,13 +543,13 @@ void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvPacket)
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void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket)
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{
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uint64 guid;
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ObjectGuid guid;
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recvPacket >> guid;
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uint8 tabId;
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recvPacket >> tabId;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_BUY_TAB [%s]: [%s[, TabId: %u", GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId);
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if (!guid || GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -559,14 +558,14 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvPacket)
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void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvPacket)
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{
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uint64 guid;
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ObjectGuid guid;
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uint8 tabId;
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std::string name, icon;
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recvPacket >> guid >> tabId >> name >> icon;
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
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, GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
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TC_LOG_DEBUG("guild", "CMSG_GUILD_BANK_UPDATE_TAB [%s]: [%s], TabId: %u, Name: %s, Icon: %s"
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, GetPlayerInfo().c_str(), guid.ToString().c_str(), tabId, name.c_str(), icon.c_str());
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if (!name.empty() && !icon.empty())
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if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (Guild* guild = GetPlayer()->GetGuild())
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@@ -633,7 +632,7 @@ void WorldSession::HandleGuildQueryXPOpcode(WorldPacket& recvPacket)
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recvPacket.ReadByteSeq(guildGuid[0]);
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recvPacket.ReadByteSeq(guildGuid[4]);
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TC_LOG_DEBUG("guild", "CMSG_QUERY_GUILD_XP [%s]: Guild: %u", GetPlayerInfo().c_str(), GUID_LOPART(guildGuid));
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TC_LOG_DEBUG("guild", "CMSG_QUERY_GUILD_XP [%s]: Guild: %s", GetPlayerInfo().c_str(), guildGuid.ToString().c_str());
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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if (guild->IsMember(_player->GetGUID()))
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