Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren
2014-09-20 11:05:30 +02:00
597 changed files with 9276 additions and 9366 deletions

View File

@@ -88,7 +88,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
uint8 bagIndex, slot, castFlags;
uint8 castCount; // next cast if exists (single or not)
uint64 itemGUID;
ObjectGuid itemGUID;
uint32 glyphIndex; // something to do with glyphs?
uint32 spellId; // cast spell id
@@ -261,7 +261,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
uint32 entry = fields[0].GetUInt32();
uint32 flags = fields[1].GetUInt32();
item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, 0);
item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Empty);
item->SetEntry(entry);
item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
item->SetState(ITEM_CHANGED, pUser);
@@ -285,10 +285,10 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
{
uint64 guid;
ObjectGuid guid;
recvData >> guid;
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [%s]", guid.ToString().c_str());
if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
{
@@ -306,10 +306,10 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
{
uint64 guid;
ObjectGuid guid;
recvPacket >> guid;
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [%s]", guid.ToString().c_str());
// ignore for remote control state
if (_player->m_mover != _player)
@@ -435,7 +435,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
spellInfo = actualSpellInfo;
}
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, 0, false);
Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, ObjectGuid::Empty, false);
spell->m_cast_count = castCount; // set count of casts
spell->m_glyphIndex = glyphIndex;
spell->prepare(&targets);
@@ -481,7 +481,7 @@ void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
return;
// maybe should only remove one buff when there are multiple?
_player->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
_player->RemoveOwnedAura(spellId, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
// If spell being removed is a resource tracker, see if player was tracking both (herbs / minerals) and remove the other
if (sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES) && spellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES))
@@ -493,19 +493,19 @@ void WorldSession::HandleCancelAuraOpcode(WorldPacket& recvPacket)
// over AuraEffectList caused "incompatible iterator" errors on second pass
std::list<uint32> spellIDs;
for (Unit::AuraEffectList::const_iterator auraEffect = auraEffects.begin(); auraEffect != auraEffects.end(); auraEffect++)
for (Unit::AuraEffectList::const_iterator auraEffect = auraEffects.begin(); auraEffect != auraEffects.end(); ++auraEffect)
spellIDs.push_back((*auraEffect)->GetId());
// Remove all auras related to resource tracking (only Herbs and Minerals in 3.3.5a)
for (std::list<uint32>::iterator it = spellIDs.begin(); it != spellIDs.end(); it++)
_player->RemoveOwnedAura(*it, 0, 0, AURA_REMOVE_BY_CANCEL);
for (std::list<uint32>::iterator it = spellIDs.begin(); it != spellIDs.end(); ++it)
_player->RemoveOwnedAura(*it, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
}
}
}
void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
{
uint64 guid;
ObjectGuid guid;
uint32 spellId;
recvPacket >> guid;
@@ -522,13 +522,13 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
if (!pet)
{
TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet %u by player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant %s by player '%s'", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
{
TC_LOG_ERROR("network", "HandlePetCancelAura: Pet %u is not a pet of player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
TC_LOG_ERROR("network", "HandlePetCancelAura: %s is not a pet of player '%s'", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
return;
}
@@ -538,7 +538,7 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
return;
}
pet->RemoveOwnedAura(spellId, 0, 0, AURA_REMOVE_BY_CANCEL);
pet->RemoveOwnedAura(spellId, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
pet->AddCreatureSpellCooldown(spellId);
}
@@ -606,7 +606,7 @@ void WorldSession::HandleSelfResOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleSpellClick(WorldPacket& recvData)
{
uint64 guid;
ObjectGuid guid;
recvData >> guid;
// this will get something not in world. crash
@@ -625,7 +625,7 @@ void WorldSession::HandleSpellClick(WorldPacket& recvData)
void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
uint64 guid;
ObjectGuid guid;
recvData >> guid;
recvData.read_skip<uint32>(); // DisplayId ?
@@ -719,7 +719,7 @@ void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
uint64 casterGuid;
ObjectGuid casterGuid;
uint32 spellId;
uint8 castCount;
float x, y, z; // Position of missile hit