Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/Battlefield/Battlefield.h
	src/server/game/Battlegrounds/ArenaScore.h
	src/server/game/Battlegrounds/ArenaTeam.cpp
	src/server/game/Battlegrounds/ArenaTeam.h
	src/server/game/Battlegrounds/ArenaTeamMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.h
	src/server/game/Battlegrounds/BattlegroundQueue.h
	src/server/game/Battlegrounds/BattlegroundScore.h
	src/server/game/Battlegrounds/Zones/BattlegroundAB.h
	src/server/game/Battlegrounds/Zones/BattlegroundAV.h
	src/server/game/Battlegrounds/Zones/BattlegroundEY.h
	src/server/game/Battlegrounds/Zones/BattlegroundIC.h
	src/server/game/Battlegrounds/Zones/BattlegroundSA.h
	src/server/game/Battlegrounds/Zones/BattlegroundWS.h
	src/server/game/DungeonFinding/LFG.h
	src/server/game/DungeonFinding/LFGMgr.cpp
	src/server/game/DungeonFinding/LFGMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/DungeonFinding/LFGQueue.h
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Creature/GossipDef.cpp
	src/server/game/Entities/Creature/GossipDef.h
	src/server/game/Entities/Creature/TemporarySummon.cpp
	src/server/game/Entities/DynamicObject/DynamicObject.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Entities/Object/ObjectDefines.h
	src/server/game/Entities/Object/Updates/UpdateData.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Player/Player.h
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Entities/Unit/Unit.h
	src/server/game/Globals/ObjectAccessor.cpp
	src/server/game/Globals/ObjectAccessor.h
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Groups/Group.cpp
	src/server/game/Groups/Group.h
	src/server/game/Guilds/Guild.cpp
	src/server/game/Guilds/Guild.h
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattleGroundHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/GroupHandler.cpp
	src/server/game/Handlers/GuildHandler.cpp
	src/server/game/Handlers/ItemHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/NPCHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/QuestHandler.cpp
	src/server/game/Handlers/TradeHandler.cpp
	src/server/game/Handlers/VehicleHandler.cpp
	src/server/game/Movement/Spline/MoveSplineInit.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSession.h
	src/server/game/Spells/Spell.cpp
	src/server/scripts/Commands/cs_debug.cpp
	src/server/scripts/Commands/cs_gm.cpp
	src/server/scripts/Commands/cs_misc.cpp
	src/server/scripts/Commands/cs_modify.cpp
	src/server/scripts/Commands/cs_reset.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
	src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
	src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp
	src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
	src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
	src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
	src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
	src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
	src/server/scripts/Kalimdor/zone_azshara.cpp
	src/server/scripts/Kalimdor/zone_durotar.cpp
	src/server/scripts/Kalimdor/zone_moonglade.cpp
	src/server/scripts/Kalimdor/zone_orgrimmar.cpp
	src/server/scripts/Kalimdor/zone_ungoro_crater.cpp
	src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp
	src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
	src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp
	src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
	src/server/shared/Packets/ByteBuffer.h
This commit is contained in:
Shauren
2014-09-20 11:05:30 +02:00
597 changed files with 9276 additions and 9366 deletions

View File

@@ -40,9 +40,9 @@ void Map::ScriptsStart(ScriptMapMap const& scripts, uint32 id, Object* source, O
return;
// prepare static data
uint64 sourceGUID = source ? source->GetGUID() : uint64(0); //some script commands doesn't have source
uint64 targetGUID = target ? target->GetGUID() : uint64(0);
uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0);
ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty; //some script commands doesn't have source
ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
///- Schedule script execution for all scripts in the script map
ScriptMap const* s2 = &(s->second);
@@ -75,9 +75,9 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
// NOTE: script record _must_ exist until command executed
// prepare static data
uint64 sourceGUID = source ? source->GetGUID() : uint64(0);
uint64 targetGUID = target ? target->GetGUID() : uint64(0);
uint64 ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : uint64(0);
ObjectGuid sourceGUID = source ? source->GetGUID() : ObjectGuid::Empty;
ObjectGuid targetGUID = target ? target->GetGUID() : ObjectGuid::Empty;
ObjectGuid ownerGUID = (source && source->GetTypeId() == TYPEID_ITEM) ? ((Item*)source)->GetOwnerGUID() : ObjectGuid::Empty;
ScriptAction sa;
sa.sourceGUID = sourceGUID;
@@ -299,7 +299,7 @@ void Map::ScriptsProcess()
Object* source = NULL;
if (step.sourceGUID)
{
switch (GUID_HIPART(step.sourceGUID))
switch (step.sourceGUID.GetHigh())
{
case HIGHGUID_ITEM: // as well as HIGHGUID_CONTAINER
if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID))
@@ -329,8 +329,8 @@ void Map::ScriptsProcess()
break;
}
default:
TC_LOG_ERROR("scripts", "%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
TC_LOG_ERROR("scripts", "%s source with unsupported high guid %s.",
step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str());
break;
}
}
@@ -338,7 +338,7 @@ void Map::ScriptsProcess()
WorldObject* target = NULL;
if (step.targetGUID)
{
switch (GUID_HIPART(step.targetGUID))
switch (step.targetGUID.GetHigh())
{
case HIGHGUID_UNIT:
case HIGHGUID_VEHICLE:
@@ -364,8 +364,8 @@ void Map::ScriptsProcess()
break;
}
default:
TC_LOG_ERROR("scripts", "%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
TC_LOG_ERROR("scripts", "%s target with unsupported high guid %s.",
step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str());
break;
}
}
@@ -374,12 +374,11 @@ void Map::ScriptsProcess()
{
case SCRIPT_COMMAND_TALK:
{
if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
if (step.script->Talk.ChatType > CHAT_TYPE_BOSS_WHISPER)
{
TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
break;
}
Unit* source = nullptr;
if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
@@ -388,26 +387,33 @@ void Map::ScriptsProcess()
if (source)
{
Unit* sourceUnit = source->ToUnit();
if (!sourceUnit)
{
TC_LOG_ERROR("scripts", "%s source object (%s) is not an unit, skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
break;
}
switch (step.script->Talk.ChatType)
{
case CHAT_TYPE_SAY:
source->Say(step.script->Talk.TextID, target);
sourceUnit->Say(step.script->Talk.TextID, target);
break;
case CHAT_TYPE_YELL:
source->Yell(step.script->Talk.TextID, target);
sourceUnit->Yell(step.script->Talk.TextID, target);
break;
case CHAT_TYPE_TEXT_EMOTE:
case CHAT_TYPE_BOSS_EMOTE:
source->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
break;
case CHAT_TYPE_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
case CHAT_TYPE_BOSS_WHISPER:
{
Player* receiver = target ? target->ToPlayer() : nullptr;
if (!receiver)
TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
source->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_MSG_RAID_BOSS_WHISPER);
sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_TYPE_BOSS_WHISPER);
break;
}
default:
@@ -434,9 +440,9 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, %s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetGUID().ToString().c_str());
else
cSource->SetUInt32Value(step.script->FieldSet.FieldID, step.script->FieldSet.FieldValue);
}
@@ -565,7 +571,7 @@ void Map::ScriptsProcess()
if (step.script->KillCredit.Flags & SF_KILLCREDIT_REWARD_GROUP)
player->RewardPlayerAndGroupAtEvent(step.script->KillCredit.CreatureEntry, player);
else
player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry, 0);
player->KilledMonsterCredit(step.script->KillCredit.CreatureEntry);
}
break;
@@ -805,7 +811,7 @@ void Map::ScriptsProcess()
else //check hashmap holders
{
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, ObjectGuid(HIGHGUID_UNIT, data->id, step.script->CallScript.CreatureEntry), cTarget);
}
if (!cTarget)

View File

@@ -1240,7 +1240,7 @@ void ScriptMgr::OnPlayerEmote(Player* player, uint32 emote)
FOREACH_SCRIPT(PlayerScript)->OnEmote(player, emote);
}
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid)
void ScriptMgr::OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid)
{
FOREACH_SCRIPT(PlayerScript)->OnTextEmote(player, textEmote, emoteNum, guid);
}
@@ -1265,12 +1265,12 @@ void ScriptMgr::OnPlayerCreate(Player* player)
FOREACH_SCRIPT(PlayerScript)->OnCreate(player);
}
void ScriptMgr::OnPlayerDelete(uint64 guid, uint32 accountId)
void ScriptMgr::OnPlayerDelete(ObjectGuid guid, uint32 accountId)
{
FOREACH_SCRIPT(PlayerScript)->OnDelete(guid, accountId);
}
void ScriptMgr::OnPlayerFailedDelete(uint64 guid, uint32 accountId)
void ScriptMgr::OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId)
{
FOREACH_SCRIPT(PlayerScript)->OnFailedDelete(guid, accountId);
}
@@ -1384,25 +1384,25 @@ void ScriptMgr::OnGuildBankEvent(Guild* guild, uint8 eventType, uint8 tabId, uin
}
// Group
void ScriptMgr::OnGroupAddMember(Group* group, uint64 guid)
void ScriptMgr::OnGroupAddMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnAddMember(group, guid);
}
void ScriptMgr::OnGroupInviteMember(Group* group, uint64 guid)
void ScriptMgr::OnGroupInviteMember(Group* group, ObjectGuid guid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnInviteMember(group, guid);
}
void ScriptMgr::OnGroupRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason)
void ScriptMgr::OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnRemoveMember(group, guid, method, kicker, reason);
}
void ScriptMgr::OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid)
void ScriptMgr::OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
{
ASSERT(group);
FOREACH_SCRIPT(GroupScript)->OnChangeLeader(group, newLeaderGuid, oldLeaderGuid);

View File

@@ -737,7 +737,7 @@ class PlayerScript : public UnitScript
// Both of the below are called on emote opcodes.
virtual void OnEmote(Player* /*player*/, uint32 /*emote*/) { }
virtual void OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, uint64 /*guid*/) { }
virtual void OnTextEmote(Player* /*player*/, uint32 /*textEmote*/, uint32 /*emoteNum*/, ObjectGuid /*guid*/) { }
// Called in Spell::Cast.
virtual void OnSpellCast(Player* /*player*/, Spell* /*spell*/, bool /*skipCheck*/) { }
@@ -752,10 +752,10 @@ class PlayerScript : public UnitScript
virtual void OnCreate(Player* /*player*/) { }
// Called when a player is deleted.
virtual void OnDelete(uint64 /*guid*/, uint32 /*accountId*/) { }
virtual void OnDelete(ObjectGuid /*guid*/, uint32 /*accountId*/) { }
// Called when a player delete failed
virtual void OnFailedDelete(uint64 /*guid*/, uint32 /*accountId*/) { }
virtual void OnFailedDelete(ObjectGuid /*guid*/, uint32 /*accountId*/) { }
// Called when a player is about to be saved.
virtual void OnSave(Player* /*player*/) { }
@@ -854,16 +854,16 @@ class GroupScript : public ScriptObject
bool IsDatabaseBound() const final override { return false; }
// Called when a member is added to a group.
virtual void OnAddMember(Group* /*group*/, uint64 /*guid*/) { }
virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { }
// Called when a member is invited to join a group.
virtual void OnInviteMember(Group* /*group*/, uint64 /*guid*/) { }
virtual void OnInviteMember(Group* /*group*/, ObjectGuid /*guid*/) { }
// Called when a member is removed from a group.
virtual void OnRemoveMember(Group* /*group*/, uint64 /*guid*/, RemoveMethod /*method*/, uint64 /*kicker*/, const char* /*reason*/) { }
virtual void OnRemoveMember(Group* /*group*/, ObjectGuid /*guid*/, RemoveMethod /*method*/, ObjectGuid /*kicker*/, const char* /*reason*/) { }
// Called when the leader of a group is changed.
virtual void OnChangeLeader(Group* /*group*/, uint64 /*newLeaderGuid*/, uint64 /*oldLeaderGuid*/) { }
virtual void OnChangeLeader(Group* /*group*/, ObjectGuid /*newLeaderGuid*/, ObjectGuid /*oldLeaderGuid*/) { }
// Called when a group is disbanded.
virtual void OnDisband(Group* /*group*/) { }
@@ -1067,13 +1067,13 @@ class ScriptMgr
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Guild* guild);
void OnPlayerChat(Player* player, uint32 type, uint32 lang, std::string& msg, Channel* channel);
void OnPlayerEmote(Player* player, uint32 emote);
void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, uint64 guid);
void OnPlayerTextEmote(Player* player, uint32 textEmote, uint32 emoteNum, ObjectGuid guid);
void OnPlayerSpellCast(Player* player, Spell* spell, bool skipCheck);
void OnPlayerLogin(Player* player, bool firstLogin);
void OnPlayerLogout(Player* player);
void OnPlayerCreate(Player* player);
void OnPlayerDelete(uint64 guid, uint32 accountId);
void OnPlayerFailedDelete(uint64 guid, uint32 accountId);
void OnPlayerDelete(ObjectGuid guid, uint32 accountId);
void OnPlayerFailedDelete(ObjectGuid guid, uint32 accountId);
void OnPlayerSave(Player* player);
void OnPlayerBindToInstance(Player* player, Difficulty difficulty, uint32 mapid, bool permanent);
void OnPlayerUpdateZone(Player* player, uint32 newZone, uint32 newArea);
@@ -1105,10 +1105,10 @@ class ScriptMgr
public: /* GroupScript */
void OnGroupAddMember(Group* group, uint64 guid);
void OnGroupInviteMember(Group* group, uint64 guid);
void OnGroupRemoveMember(Group* group, uint64 guid, RemoveMethod method, uint64 kicker, const char* reason);
void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
void OnGroupAddMember(Group* group, ObjectGuid guid);
void OnGroupInviteMember(Group* group, ObjectGuid guid);
void OnGroupRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, const char* reason);
void OnGroupChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid);
void OnGroupDisband(Group* group);
public: /* UnitScript */